Warfare Mastery

From Titan Quest 2 Wiki

Warfare Mastery in Titan Quest 2 (TQ2) is one of the 4 available Masteries to choose from in Titan Quest 2 Early Access. Warfare Mastery focuses on Strike Damage, Bleed, Stagger and uses the Damage Type of the Weapon you are using for some of its skills. Unlike the first game, Wafare Mastery also increases the damage of Projectiles and has some ranged attack skills, in addition to its melee skills, allowing players to play as an archer, swordsman or some combination. Also, because of the boost to Projectile Damage and Projectile Speed that Marksmanship provides, Warfare pairs nicely with Projectile-based spell casters who want to deal even more damage.

Titan Quest 2 Earth Mastery Skills

Warfare Mastery in Titan Quest 2 has Active Skills and Passive Skills that will unlock as players gain more Divinity. Both these skill types can be modified to improve or change them in some way. Players can only have 10 Active Skills equipped on their hotbar at one time, but you can have as many Passive Skills as you want, as these don't take up hotbar slots.

Active Skills and Passive Skills have ranks for each Skill Point you place into them, increasing their general effectiveness by increasing damage, projectile count or duration, and the more Skill Points you place into a Skill the more Modifiers or Feats you will unlock for it allow you to improve or change its properties even more.

Below you can find a list of all Warfare Mastery Skills in Titan Quest 2:

Titan Quest 2 Warfare Mastery Active Skills

Skill Unlock at Effect
Heavy Attack
0 Divinity Deals 150% Weapon Damage + Strike Damage.

Consumes full Overwhelm for 50% more Damage.

Melee: 2.5m Range

Ranged: 100% more Projectile Speed. Penetrates +1 target.

Sweeping Strike
0 Divinity Sweep in a circle dealing 120% Weapon Damage in a 4m radius around you.

Requires Melee.

Stomp
6 Divinity Stomp on the ground dealing Strike Damage in a 3m radius and Stun enemies hit for 0.4s.
Doom Horn
6 Divinity The call of your horn weakens enemies in a 4.0m radius.

Enemies have -12% Damage Resistance for 4.0s.

Leap
6 Divinity Leap to target location, dealing Strike Damage and landing in a 2.0m radius around you.
Barrage
18 Divinity After a short windup, attack 5 times dealing 35% Weapon Damage.

Requires Dagger, Sword, Spear or Ranged.

Can be canceled by moving.

Rain of Arrows
18 Divinity Deals 30% Weapon Damage at target location in a 5m radius every 0.6s +3 times.

Requires Bow.

Battlefield Awareness
18 Divinity Emit an Aura with an 18m radius.

Aura grants you and allies +67 Armor.

Titan Quest 2 Warfare Mastery Passive Skills

Skill Unlock at Effect
Weapon Proficiency
0 Divinity +8% increased Damage with Weapon Attacks

+4% increased Attack Speed

Martial Expert
0 Divinity +8% increased Physical Damage

+8% increased Bleed and Stagger Chance

Combat Rush
6 Divinity Whenever you hit an enemy with a Melee skill, gain +10% Melee Damage and 20% increased Movement Speed for 1s.
Marksmanship
6 Divinity +10% increased Projectile Damage

+10% increased Projectile Speed

Invoker of War
6 Divinity Unlocks Spell Rage

+4% increased Spell Damage
+2% increased Attack Damage

Battle Rage
6 Divinity On kill you have a 15% chance to gain Rage.
Battle Hardened
6 Divinity While below 50% Health, heal for 1.0% of Maximum Health every second.

+20 Health +10% Vitality Resistance

Heart of Battle
18 Divinity For each enemy within a 12.0m radius, gain +4% increased Damage, up to 12%.
Versatile Defense
18 Divinity +12% increased Armor

+8% increased Dodge Cooldown Speed

Second Wind
18 Divinity Regenerate 0.1% Health per second

+5% increased Health Regeneration