Vanish
Vanish[edit | edit source] | |
|---|---|
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| Rogue - Active - Blessing | |
| Energy Cost | No Cost |
| Cooldown | 5s |
| Use Time | Instant |
| Crit Chance | n/a |
| Ailment Chance | n/a |
|
Gain 30% increased Movement Speed, 30% increased Damage for 6s. | |
Vanish is an Active Rogue Mastery Skill in Titan Quest 2 (TQ2) that grants a short burst of speed and damage on use, serving as a powerful initiation or escape tool.
This Skill is available after spending 18 Divinity Points in Rogue Mastery Divinity.
Titan Quest 2 Vanish Guide
- Vanish is a mobility buff and damage steroid. It has no cost, making it ideal for weaving into cooldown windows or before high-damage combos.
- Modifiers allow it to generate Flow, apply Doom, or specialize with ailment, crit, or lifesteal effects.
- Best paired with on-hit or Flow-consuming skills like
Lethal Strike
or
Trick Shot
to benefit from the temporary boost. - Other blessings or aura skills like
Preparation
can be toggled alongside it, but Vanish’s duration-based nature sets it apart. - Vanish can serve as a setup for aggressive burst chains or tactical disengage when combined with
Flash Powder
.
Titan Quest 2 Vanish Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Vanish has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 5 | On use Stuns enemies in a 3m radius for 1s.
+0.5s Base Cooldown Duration. Tags: +Disruption | |
| 1 | 5 | Apply 2 Doom in a 3m radius.
+0.5s Base Cooldown Duration. | |
| 1 | 5 | Grants 30% increased Ailment Chance.
Grants 8% increased Ailment Power. | |
| 1 | 5 | Grants additional 20% increased Damage.
5% less Cooldown Duration. 50% less Duration. | |
| 1 | 3 | Grants 10% increased Attack Speed and Cast Speed.
When directly used, gain an additional 30% Movement Speed that decays over 3s. | |
| 2 | 1 | On use gain Flow.
+2s Base Cooldown Duration. | |
| 1 | 5 | Grants 30% increased Critical Chance.
Grants 6% Critical Hit Damage Multiplier. | |
| 1 | 5 | +1s Duration. | |
| 1 | 5 | Grants +1 Vitality Damage on Weapon Attacks.
Grants 20% increased Lifesteal. +0.5s Base Cooldown Duration. |
Rogue Mastery Active Skills
