Trick Shot

From Titan Quest 2 Wiki

Trick Shot is an Active Rogue Mastery Skill in Titan Quest 2 (TQ2). It throws a piercing projectile with infinite penetration and solid reach, suitable for high-speed ranged builds and status application.

This Skill is available after spending 0 Divinity Points in Rogue Mastery Divinity.

Titan Quest 2 Trick Shot Guide

  • Excellent core skill for early Rogue builds due to infinite penetration and quick animation speed, allowing you to hit aligned enemies efficiently.
  • Works extremely well alongside Marksmanship Marksmanship , which increases both Projectile Damage and Speed, improving Trick Shot’s overall lethality.
  • Combos naturally with Rain of Arrows Rain of Arrows from Warfare Mastery for area clearing while Trick Shot picks off high-value targets from long range.
  • Apply Bleed and Poison ailments reliably when supported by passives like Deadly Affliction Deadly Affliction and Volatile Concoction Volatile Concoction .
  • Pairs well with Storm Mastery abilities like Call Lightning Call Lightning to add AoE burst while maintaining safe ranged distance with Trick Shot.
  • Due to its fast use time, Trick Shot is ideal for weaving in between cooldowns of high-impact skills like Shadow Arts Shadow Arts or Leap Leap from Warfare Mastery.

Titan Quest 2 Trick Shot Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.

Trick Shot has a maximum Capacity of 10.

Modifier Capacity Ranks Effect

Enhanced Damage

1 10 10% more Damage per rank.

Interrupt

1 3 Stuns Channeling enemies for 1.5s.

Counter

1 5 Deals 50% more Damage to Channeling enemies.

Enhanced Ailment

1 5 100% more Ailment Chance.

+2 Energy Cost.

Enhanced Critical Hit

1 5 50% more Critical Hit Chance.

+2 Energy Cost.

Critical Rupture

1 5 2% added Base Critical Hit chance. On Critical Hits, you have a 10% chance to cause Rupture.

+2 Energy Cost.

Shrapnel

1 5 On hit apply a debuff for 2s (non-stacking)

with a 30% Bleed Chance every second. +2 Energy Cost.

Ranged Weapon

1 1 Instead fires your Weapon Projectile dealing

130% Weapon Damage. 200% more Projectile Speed. Requires Spear, Dagger or Ranged Weapon. Incompatible with: Shadow Dagger

Doom

1 5 Consumes Doom on target to deal 2% more Damage per stack.

(Max: 20, Duration: 3s — target takes Vitality Damage when it expires)

Mark Focus

1 5 Deals 15% more Damage to your Mark.

Shadow Dagger

1 1 Turns into a spell and fires a Shadow Dagger dealing Pierce Damage.

Tags: +Shadow, +Spell, -Ranged Attack Incompatible with: Ranged Weapon


Rogue Mastery Active Skills


Rogue Mastery Passive Skills