Taste For Blood
Taste For Blood[edit | edit source] | |
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Taste for Blood is a Passive Rogue Mastery Skill in Titan Quest 2 (TQ2) that enhances your ability to deal Vitality Damage and boosts Lifesteal, rewarding aggressive and sustained melee builds.
This skill is available after spending 18 Divinity Points in Rogue Mastery and has a max Capacity of 2.
Titan Quest 2 Taste for Blood Guide
- Pairs exceptionally well with other Vitality Damage skills such as
Vanish
, enabling powerful sustain via Lifesteal while remaining mobile. - Shadow-focused builds that convert to Vitality Damage using feats like Shadow Spell gain full benefit from both scaling stats provided by this passive.
- Consider stacking with
Deadly Affliction
for even more Ailment utility alongside your offensive lifedrain toolkit. - Its lifesteal scaling is especially useful when fighting groups of enemies with quick-hit AoEs like
Grenade
or
Flicker
.
Taste for Blood Feats
Feats in Titan Quest 2 can change the way that passive skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more feats and further improve the chosen skill.
Taste for Blood has a maximum Capacity of 2.
| Feat | Effect |
|---|---|
| +2% added Base Lifesteal with Vitality Damage +20% increased Lifesteal | |
| +20% increased Vitality Damage +5% Vitality Penetration | |
| Converts 100% Damage of your Shadow Spells to Vitality Damage +10% Vitality Damage, +10% Lifesteal |
Rogue Mastery Active Skills
