Sweeping Strike

From Titan Quest 2 Wiki

Sweeping Strike is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that performs a spinning melee attack around the user, dealing area damage to nearby enemies with high Weapon Damage scaling.

This Skill is available after spending 9 Divinity Points in Warfare Mastery Divinity.

Titan Quest 2 Sweeping Strike Guide

Titan Quest 2 Sweeping Strike Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.

Sweeping Strike has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity. It would take 2 Capacity to slot both ranks of Twin Edge for example.

Sweeping Strike has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.

Modifier Capacity Ranks Effect

Whirlwind

1 1 Instead Channel to spin dealing 20% Weapon Damage in a 2.2m radius.

25% less Movement Speed while Channeling. Tags: +Channel Incompatible with Lasting Sweep Concentrated Fury and Overwhelm

Ramp Up

1 5 Over 3s while channeling, Damage increases by up to 10% and Area radius increases by up to 10%.

+1 Energy Cost per second. Incompatible with Whirlwind

Rage Gain

1 1 Gain Rage on hit, not more than once every 0.8s.

1% more Damage per Rage stack. +2 Energy Cost. Whirlwind: +1 Energy Cost per second. Incompatible with Concentrated Fury

Concentrated Fury

1 5 Consume all Rage for 10% more Damage per Rage consumed. Incompatible with Whirlwind and Rage Gain

Deadly Reach

1 5 20% more Damage on the edge.

Overwhelm

1 3 Consumes full Overwhelm for 10% more Damage and 80% Base Ailment Chance.

Tags: +Overwhelm. Incompatible with Whirlwind

Siphon

1 5 Enemies hit take 10 Vitality Damage per second and have -13% Vitality Resistance for 4s.

Sunder

1 3 Enemies hit are slowed by 6% and have -48 Armor Value for 3s (non-stacking).

+2 Energy Cost. Whirlwind: +1 Energy Cost per second.

Lasting Sweep

1 3 After the ability ends a whirl continues to deal 8% Weapon Damage every 0.25s for 1.5s.

+20 Energy Cost. Incompatible with Whirlwind

Lasting Whirl

2 1 After you stop channeling, Whirlwind persists for 3s and deals 50% less Damage.

Ramp Up’s effects deplete over the duration. +5 Energy Cost per second. Incompatible with Ramp Up


Warfare Mastery Active Skills


Warfare Mastery Passive Skills