Sweeping Strike
Sweeping Strike[edit | edit source] | |
|---|---|
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| Warfare - Active - Melee Attack - Area - Exhaust | |
| Energy Cost | 75 (Initial) |
| Cooldown | None |
| Attack Time | 0.75s |
| Crit Chance | 6% |
| Ailment Chance | 5% |
|
Sweep in a circle dealing 142% Weapon Damage in a 4m radius around you. Requires Melee. | |
Sweeping Strike is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that performs a spinning melee attack around the user, dealing area damage to nearby enemies with high Weapon Damage scaling.
This Skill is available after spending 9 Divinity Points in Warfare Mastery Divinity.
Titan Quest 2 Sweeping Strike Guide
- Excellent as a close-range area clearer when surrounded by enemies.
- Combines well with
Heart of Battle
and
Battle Rage
for increased uptime and Ailment potential. - Can apply Stagger and other on-hit Ailments from passive sources like
Weapon Proficiency
or modifiers. - Pairs well with
Rogue Mastery
’s Poison Imbuement
or
Storm Mastery
’s
Storm Nimbus
for adding AoE elemental effects.
Titan Quest 2 Sweeping Strike Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Sweeping Strike has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity. It would take 2 Capacity to slot both ranks of Twin Edge for example.
Sweeping Strike has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 1 | Instead Channel to spin dealing 20% Weapon Damage in a 2.2m radius.
25% less Movement Speed while Channeling. Tags: +Channel Incompatible with Lasting Sweep Concentrated Fury and Overwhelm | |
| 1 | 5 | Over 3s while channeling, Damage increases by up to 10% and Area radius increases by up to 10%.
+1 Energy Cost per second. Incompatible with Whirlwind | |
| 1 | 1 | Gain Rage on hit, not more than once every 0.8s.
1% more Damage per Rage stack. +2 Energy Cost. Whirlwind: +1 Energy Cost per second. Incompatible with Concentrated Fury | |
| 1 | 5 | Consume all Rage for 10% more Damage per Rage consumed. Incompatible with Whirlwind and Rage Gain | |
| 1 | 5 | 20% more Damage on the edge. | |
| 1 | 3 | Consumes full Overwhelm for 10% more Damage and 80% Base Ailment Chance. | |
| 1 | 5 | Enemies hit take 10 Vitality Damage per second and have -13% Vitality Resistance for 4s. | |
| 1 | 3 | Enemies hit are slowed by 6% and have -48 Armor Value for 3s (non-stacking).
+2 Energy Cost. Whirlwind: +1 Energy Cost per second. | |
| 1 | 3 | After the ability ends a whirl continues to deal 8% Weapon Damage every 0.25s for 1.5s.
+20 Energy Cost. Incompatible with Whirlwind | |
| 2 | 1 | After you stop channeling, Whirlwind persists for 3s and deals 50% less Damage.
Ramp Up’s effects deplete over the duration. +5 Energy Cost per second. Incompatible with Ramp Up |
Warfare Mastery Active Skills
