Stomp
Stomp[edit | edit source] | |
|---|---|
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| Warfare - Active - Area | |
| Energy Cost | n/a |
| Cooldown | 7.3s |
| Use Time | 0.37s |
| Crit Chance | 6% |
| Ailment Chance | 100% |
|
Stomp on the ground, dealing 54 Strike Damage in a 3.0m radius and stunning enemies for 0.4s. | |
Stomp is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that deals Strike Damage in an area and Stuns all enemies hit for a short duration.
This Skill is available after spending 6 Divinity Points in Warfare Mastery Divinity.
Titan Quest 2 Stomp Guide
- Use
Stomp
to initiate combat and disable multiple enemies before following up with
Sweeping Strike
or
Heavy Attack
.
Overwhelm
and
Enhanced Stun
allow Stomp to scale in both Stun Duration and Area, making it ideal for group engagements.- Synergizes well with
Heart of Battle
and
Battle Rage
, allowing faster follow-up while enemies are Staggered. - Works well in hybrid Storm builds with
Ice Nova
for dual-control and high AoE pressure, or Rogue builds using Shadowstep
to close gaps before stunning.
Titan Quest 2 Stomp Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Stomp has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 3 | Consumes full Overwhelm for 25% more Damage, +0.5m radius and +0.4s Stun Duration.
Tags: +Overwhelm | |
| 1 | 3 | +50% added Base Ailment Chance.
10% less Damage. | |
| 1 | 3 | On use gain 1 Rage.
3% more Ailment Chance per Rage. | |
| 1 | 3 | Enemies hit are slowed by 40% for 2.5s. | |
| 2 | 1 | +1.0s Stun Duration.
15% less Damage. +4s longer Base Cooldown. Tags: +Disruption | |
| 1 | 1 | Can be used during Channel skills. | |
| 1 | 3 | When you hit a channeling enemy +0.4s Stun Duration.
If you hit a channeling enemy, reduces Cooldown by 20% (once per use). |
Warfare Mastery Active Skills
