Sleight of Hand

From Titan Quest 2 Wiki

Sleight of Hand[edit | edit source]

Level 1:
8% increased Damage with Weapon Attacks

Level 2:
12% increased Damage with Weapon Attacks

Sleight of Hand is a Passive Rogue Mastery Skill in Titan Quest 2 (TQ2) that boosts all Weapon Attacks by increasing their base damage output. It scales with both physical and converted weapon types and is an essential passive for attack-based rogue builds.

This Skill is available after spending 18 Divinity Points in Rogue Mastery Divinity.

Titan Quest 2 Sleight of Hand Guide

  • Pairs well with fast-hit actives like Flicker Flicker and Lethal Strike Lethal Strike , enhancing their base weapon scaling.
  • Can be combined with ailment-focused builds to further increase total output, especially when used alongside Mark Focus Mark Focus or Shrapnel Shrapnel modifiers.
  • Strong synergy with passive feats like Critical Hit Chance and Ailment Chance, both of which work well on rapid weapon attacks.

Titan Quest 2 Sleight of Hand Feats

Feats in Titan Quest 2 can change the way that passive skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more feats further improving the chosen skill.

Sleight of Hand has a maximum Capacity of 2.

Feat Effect

Attack Speed

8% increased Attack Speed

Ailment Chance

30% increased Ailment Chance with Weapon Attacks

Critical Hit Chance

30% increased Critical Hit Chance with Weapon Attacks


Rogue Mastery Active Skills


Rogue Mastery Passive Skills