Sleight of Hand
Sleight of Hand[edit | edit source] | |
|---|---|
![]() | |
|
Level 1: | |
|
Level 2: |
Sleight of Hand is a Passive Rogue Mastery Skill in Titan Quest 2 (TQ2) that boosts all Weapon Attacks by increasing their base damage output. It scales with both physical and converted weapon types and is an essential passive for attack-based rogue builds.
This Skill is available after spending 18 Divinity Points in Rogue Mastery Divinity.
Titan Quest 2 Sleight of Hand Guide
- Pairs well with fast-hit actives like
Flicker
and
Lethal Strike
, enhancing their base weapon scaling. - Can be combined with ailment-focused builds to further increase total output, especially when used alongside
Mark Focus
or
Shrapnel
modifiers. - Strong synergy with passive feats like Critical Hit Chance and Ailment Chance, both of which work well on rapid weapon attacks.
Titan Quest 2 Sleight of Hand Feats
Feats in Titan Quest 2 can change the way that passive skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more feats further improving the chosen skill.
Sleight of Hand has a maximum Capacity of 2.
| Feat | Effect |
|---|---|
| 8% increased Attack Speed | |
| 30% increased Ailment Chance with Weapon Attacks | |
| 30% increased Critical Hit Chance with Weapon Attacks |
Rogue Mastery Active Skills
