Second Wind
Second Wind[edit | edit source] | |
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Second Wind is a Passive Warfare Mastery Skill in Titan Quest 2 (TQ2) that provides flat and scaling Health Regeneration each second, allowing for greater self-sustain over time.
This Skill is available after spending 18 Divinity Points in Warfare Mastery Divinity.
Titan Quest 2 Second Wind Guide
- Ideal for defensive or hybrid builds that want to recover between engagements or survive chip damage over time.
- Combines well with
Battle Hardened
or
Versatile Defense
to improve tankiness even further. - Use
Health Regeneration
and
Rage
feats to transform this passive into either a full regen core or a combo engine for Rage-enabled actives. - Excellent choice for players who want to minimize potion usage and maintain uptime during extended fights.
Titan Quest 2 Second Wind Feats
Feats in Titan Quest 2 can change the way that passive skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more feats to further improve the chosen skill.
Second Wind has a maximum Capacity of 2.
| Feat | Effect |
|---|---|
| 20% increased Health Regeneration | |
| While below 50% Health, regenerate 1% Health per second. | |
| 3% increased Health Regeneration per Rage |
Warfare Mastery Active Skills
