Ring of Flame
Ring of Flame[edit | edit source] | |
|---|---|
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| Spell - Active - Fire | |
| Energy Cost | n/a |
| Cooldown | 6s |
| Crit Chance | n/a |
| Ailment Chance | n/a |
|
Active: On use grants +20% increased Movement Speed and +30% increased Fire Damage for 6s. Cooldown starts after buff ends. On use gain 5 Amplify. Passive: While Ring of Flame has Amplify, deals Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more damage and has +5% increased radius per Amplify. While active gains Amplify for every 15 Energy spent. Max 20 stacks. Amplify stacks last 3s independently. | |
Ring of Flame is an Active Earth Mastery Skill in Titan Quest 2 (TQ2) that deals Fire Damage and applies several powerful buffs such as increased Movement speed, higher overall Fire Damage and Amplify stacks that add benefits such as a Fire aura around you that grows and damages as the stacks increase.
This Skill is available after spending 16 Skill Points in Earth Mastery Skills.
Titan Quest 2 Ring of Flame Guide
- Ring of Flame is both an offensive and utility skill, applying Fire Damage over time in an aura around you while also granting movement speed, Fire Damage bonuses, and stacking Amplify for enhanced effects.
- Works well with
Flame Volley
and
Roiling Magma
. - Weakening Heat reduces both Thermal Resistance and Armor for enemies within the aura, making it highly effective for boosting all nearby elemental and physical damage sources. Good to pair with
Fissure
or
Earthquake
. - Empowering Flame offers a flat +10% damage buff that scales further with Amplify stacks. This is a good choice for combinations with
Ignite
or
Flame Volley
.
Titan Quest 2 Ring of Flame Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any give skill, allowing you to slot more Modifiers further improving the chosen skill.
Ring of Flame has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity, so if you want more ranks of it, you will need more Capacity in order to improve it. It would take 3 Capacity to slot all 3 ranks of Weakening Heat for example.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 1 | Turns the skill into a sustained skill. No Cooldown. No bonuses on use. Reserves +60 Energy. Incompatible with Scorching Weapon, Empowering Flame. | |
| 1 | 3 | Enemies inside the Aura gain -4% Thermal Resistance and Armor value every second up to -12% for 1s. | |
| 1 | 3 | Deals up to 60% more Damage to enemies closer to the center. Permanency: +10 Energy reserved | |
| 2 | 2 | On use gains +3 Amplify. Buff grans 100% Weapon Damage converted to Fire and 1.5% increased Fire Weapon Damage per Amplify. Incompatible with Permanency | |
| 1 | 3 | +5 Maximum Amplify. +2 Energy required per Amplify. Permanency: +10 Energy reserved. | |
| 1 | 3 | On use gains +2 Amplify. Buff grants +10% increased Damage. Incompatible with Permanency | |
| 1 | 3 | Has +2% increased radius per Overload. 2% more Damage per Overload. |
Earth Mastery Active Skills
