Preparation
Preparation[edit | edit source] | |
|---|---|
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| Rogue - Sustained | |
| Energy Cost | 40 (Reserved) |
| Cooldown | None |
| Use Time | Instant |
| Crit Chance | – |
| Ailment Chance | – |
|
Emit an Aura with a 18m radius. Aura grants you and allies 20% increased Poison Damage. Aura grants you and allies 20% increased Physical Damage. | |
Preparation is a Sustained Rogue Mastery Skill in Titan Quest 2 (TQ2) that provides an aura to enhance Poison Damage and Physical Damage for both you and nearby allies.
This Skill is available after spending 6 Divinity Points in Rogue Mastery Divinity
Titan Quest 2 Preparation Guide
- Preparation is a core aura for Poison-scaling Rogue builds. Combine with
Poison Explosion
or
Envenom
for optimal effect. - Pair it with
Weapon Coating
and
Volatile Concoction
to maximize Plagued uptime and poison burst potential. - Blade-focused Rogues can take advantage of
Blade Honing
instead, converting damage into Pierce Damage when Poison is not desired. - Physical-oriented characters from Warfare Mastery can also benefit from the Physical Damage aura, making Preparation a viable pick even in non-Poison setups.
Titan Quest 2 Preparation Modifiers
Modifiers in Titan Quest 2 can change the way that sustained skills work, typically increasing aura effects or modifying resource usage.
Preparation has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity. Some modifiers are mutually incompatible.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 2 | 2 | Aura grants you and allies +1 Weapon Poison Damage.
Grants you 100% Weapon Damage converted to Poison Damage. Incompatible with Blade Honing. +30 Energy reserved. | |
| 1 | 5 | Grants you +1 Poison Weapon Damage.
Whenever you hit an enemy with Weapon Attacks, you have a 10% chance to apply Plagued. +15 Energy reserved. | |
| 2 | 2 | Aura grants you and allies +1 Weapon Pierce Damage.
Grants you 100% Weapon Damage converted to Pierce Damage. Incompatible with Envenom. +30 Energy reserved. | |
| 1 | 5 | Aura grants you and allies 10% increased Ailment Chance
and 5% increased Ailment Power. +10 Energy reserved. | |
| 1 | 5 | Aura grants you and allies 10% increased Critical Hit Chance
and 4% increased Critical Damage Multiplier. +10 Energy reserved. | |
| 1 | 5 | Aura grants you and allies:
+3% Movement Speed +10% Impairment Resistance +1% Maximum Impairment Resistance +10 Energy reserved. | |
| 1 | 5 | Grants additional 8% increased Poison Damage and Physical Damage.
+10 Energy reserved. | |
| 1 | 5 | -20 Energy Reserved | |
| 1 | 5 | Whenever you crit with an active ability,
there is a 30% chance a Shadow Dagger backstabs the enemy dealing 4 Poison Damage. +15 Energy reserved. | |
| 1 | 5 | Aura grants you and allies:
+15% Poison Resistance +1% Maximum Poison Resistance +10 Energy reserved. |
Rogue Mastery Active Skills
