Modifiers

From Titan Quest 2 Wiki
tq2-modifiers

Modifiers are special Active Skill enhancements in Titan Quest 2 (TQ2). Each modifier requires a certain capacity cost and offers one or more ranks that improve its effect.

Modifiers can change damage type, add status effect chances, adjust resource costs or provide other benefits.


TQ2 Modifiers

The table below lists every modifier in alphabetical order, shows the skills that can use each modifier and gives a detailed description of its effect, with links to relevant concepts like Strike Damage, Ailment Chance and Energy Cost. Consult this page to compare modifier options and plan your mastery Builds effectively.


Modifier Skill Details
Ability Enhancement Preparation Ranks: 5 Capacity: 1
Description: Grants additional 8% increased Poison Damage and Physical Damage. +10 Energy reserved.
Additional Fissures Fissure Ranks: 2 Capacity: 2
Description: Creates +1 fissure in a cone. 10% less Damage.
Additional Projectiles Lightning Bolt Ranks: 3 Capacity: 1
Description: +1 additional Projectiles.
5% less Damage.
+2 Energy Cost.
Aftershock Earthquake Ranks: 3 Capacity: 1
Description: 1s after release deals 5 Strike Damage in a 6.0m radius once per Stage reached. +5 Energy Cost. +1 Energy Cost per second.
Amplified Damage Flame Volley Ranks: 5 Capacity: 1
Description: On use loses +1 Amplify. Deals 2% more Damage per Amplify.
Barrier Preservation Battlefield Awareness Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +6 Free Barrier +6 Barrier Decay Threshold +10 Energy reserved
Blade Honing Preparation Ranks: 2 Capacity: 2
Description: Aura grants you and allies +1 Weapon Pierce Damage. Grants you 100% Weapon Damage converted to Pierce Damage. Incompatible with Envenom. +30 Energy reserved.
Blazing Heat Ring of Flame Ranks: 3 Capacity: 1
Description: Deals up to 60% more Damage to enemies closer to the center. Permanency: +10 Energy reserved
Burning Ground Grenade Ranks: 5 Capacity: 1
Description: Leaves behind burning ground at target location for 4s that deals 6 Fire Damage every 0.5s with 20% Ailment Chance. No Exhaust. +6s Base Cooldown Duration.
Burst of Speed Vanish Ranks: 3 Capacity: 1
Description: Grants 10% increased Attack Speed and Cast Speed. When directly used, gain an additional 30% Movement Speed that decays over 3s.
Chaos Ice Shards Ranks: 3 Capacity: 1
Description: Projectiles are shot in random directions.
+4 additional Projectiles.
+2 Energy Cost.

Requires Torrent.
Cluster Bomb Grenade Ranks: 3 Capacity: 2
Description: Additional Projectiles instead cause cluster explosions. Cluster explosions deal 50% less Damage and have 50% less Ailment Chance in a 1.2m radius. +3 additional Projectiles. +2 Energy cost. Incompatible: Flow Spender
Cold Imbuement Storm Nimbus Ranks: 2 Capacity: 2
Description: Aura grants +1 Cold Weapon Damage.
Grants you 100% Weapon Damage converted to Cold Damage.
+30 Energy reserved.

Incompatible with Lightning Imbuement.
Concentrated Fury Sweeping Strike Ranks: 5 Capacity: 1
Description: Consume all Rage for 10% more Damage per Rage consumed. Incompatible with Whirlwind and Rage Gain
Conservation Earth Enchantment Ranks: 5 Capacity: 1
Description: -20 Energy reserved.
Conservation Flame Volley Ranks: 5 Capacity: 1
Description: 15% chance to not lose Amplify on use.
Conservation Preparation Ranks: 5 Capacity: 1
Description: -20 Energy Reserved
Conservation Storm Nimbus Ranks: 5 Capacity: 1
Description: -20 Energy reserved.
Conservation Battlefield Awareness Ranks: 5 Capacity: 1
Description: -20 Energy reserved.
Consume Flow Barrage Ranks: 5 Capacity: 1
Description: Consumes Flow for 50% more Damage. Incompatible with Consume Overwhelm.
Consume Ovewhelm Barrage Ranks: 5 Capacity: 1
Description: Consumes Overwhelm for 50% more Damage. Incompatible with Consume Flow.
Cooldown Charge Flicker Ranks: 2 Capacity: 2
Description: Gain +1 Cooldown Charge. +3s Base Cooldown Duration.
Cooldown Charge Ice Nova Ranks: 1 Capacity: 2
Description: +1 Cooldown Charge.
+2s Base Cooldown.
25% reduced Base Freeze Duration

Incompatible with Flash Freeze.
Counter Trick Shot Ranks: 5 Capacity: 1
Description: Deals 50% more Damage to Channeling enemies.
Counter Ice Nova Ranks: 3 Capacity: 1
Description: Deals 50% more Damage to channeling enemies and recovers 20% Cooldown if at least one channeling enemy was hit.
Critical Rupture Trick Shot Ranks: 5 Capacity: 1
Description: 2% added Base Critical Hit chance. On Critical Hits, you have a 10% chance to cause Rupture. +2 Energy Cost.
Crushing Spirit Doom Horn Ranks: 3 Capacity: 1
Description: Whenever you hit an enemy affected by Doom Horn they take 7 Spirit Damage. +2 Energy Cost.
Deadly Reach Sweeping Strike Ranks: 5 Capacity: 1
Description: 20% more Damage on the edge.
Deadly Strike Vanish Ranks: 5 Capacity: 1
Description: Grants additional 20% increased Damage. 5% less Cooldown Duration. 50% less Duration.
Delayed Impact Call Lightning Ranks: 3 Capacity: 1
Description: 25% more Damage.
Hits after 0.8s.
+10 Energy Cost.
Doom Lethal Strike Ranks: 5 Capacity: 1
Description: Consumes Doom on target to deal 2% more Damage per stack. On kill, applies 1 Doom to enemies in a 2m radius. +2 Energy Cost. (Max: 20, Duration: 3s — target takes Vitality Damage when it expires)
Doom Trick Shot Ranks: 5 Capacity: 1
Description: Consumes Doom on target to deal 2% more Damage per stack. (Max: 20, Duration: 3s — target takes Vitality Damage when it expires)
Doom Vanish Ranks: 5 Capacity: 1
Description: Apply 2 Doom in a 3m radius. +0.5s Base Cooldown Duration.
Doom Flicker Ranks: 5 Capacity: 1
Description: Applies 1 Doom to enemies passed through in a 2m area. Doom stacks up to 20 and lasts 3s.
Double Cast Ice Nova Ranks: 1 Capacity: 2
Description: A second ice nova appears at your target location.
25% reduced Base Freeze Duration.
30% less Damage and Ailment chance.
+4s Base Cooldown Duration.
Earth Enhancement Earth Enchantment Ranks: 5 Capacity: 1
Description: Aura grants an additional +8% increased Fire and Physical Damage. +15 Energy reserved.
Electric Burst Lightning Bolt Ranks: 3 Capacity: 1
Description: Initial projectile does not penetrate.
Initial projectile applies a debuff on hit that lasts for 3s. No stack limit. No Duration refresh. When it expires the target takes 3 Lightning Damage per stack.
+2 Energy Cost.
Empowering Flame Ring of Flame Ranks: 3 Capacity: 1
Description: On use gains +2 Amplify. Buff grants +10% increased Damage. Incompatible with Permanency
Energy Drain Call Lightning Ranks: 3 Capacity: 1
Description: Deals 5 Energy Drain Damage in a 2.5m radius and enemies hit lose 25 Energy.
15% less Lightning Damage.
+10 Energy Cost.
Enhanced Ailment Roiling Magma Ranks: 3 Capacity: 1
Description: 50% more Ailment Chance 10% less Damage +10 Energy Cost
Enhanced Ailment Flame Volley Ranks: 3 Capacity: 1
Description: +10% added Base Ailment Chance. 10% less Damage.
Enhanced Ailment Trick Shot Ranks: 5 Capacity: 1
Description: 100% more Ailment Chance. +2 Energy Cost.
Enhanced Ailment Preparation Ranks: 5 Capacity: 1
Description: Aura grants you and allies 10% increased Ailment Chance and 5% increased Ailment Power. +10 Energy reserved.
Enhanced Ailment Grenade Ranks: 5 Capacity: 1
Description: 100% more Ailment Chance. +2 Energy cost.
Enhanced Ailment Call Lightning Ranks: 3 Capacity: 1
Description: +100% added Ailment Chance.
10% less Damage.
Enhanced Ailment Ice Nova Ranks: 3 Capacity: 1
Description: +100% added Base Ailment Chance.
10% less Damage.
Enhanced Ailment Heavy Attack Ranks: 5 Capacity: 1
Description: 50% more Ailment Chance. +1 Energy Cost.
Enhanced Ailment Stomp Ranks: 3 Capacity: 1
Description: +50% added Base Ailment Chance. 10% less Damage.
Enhanced Ailment Barrage Ranks: 3 Capacity: 1
Description: The first attack has +30% added Base Ailment Chance. 50% more Ailment Chance.
Enhanced Ailment Rain of Arrows Ranks: 1 Capacity: 1
Description: +10% added Base Ailment Chance. ??% more Ailment Chance. ??% less Damage. +?? Energy Cost.
Enhanced Ailments Vanish Ranks: 5 Capacity: 1
Description: Grants 30% increased Ailment Chance. Grants 8% increased Ailment Power.
Enhanced Amplify Ring of Flame Ranks: 3 Capacity: 1
Description: +5 Maximum Amplify. +2 Energy required per Amplify. Permanency: +10 Energy reserved.
Enhanced Critical Hit Lethal Strike Ranks: 5 Capacity: 1
Description: 50% more Critical Hit Chance. +2 Energy Cost.
Enhanced Critical Hit Trick Shot Ranks: 5 Capacity: 1
Description: 50% more Critical Hit Chance. +2 Energy Cost.
Enhanced Critical Hit Flicker Ranks: 5 Capacity: 1
Description: 50% more Critical Hit Chance.
Enhanced Critical Hits Preparation Ranks: 5 Capacity: 1
Description: Aura grants you and allies 10% increased Critical Hit Chance and 4% increased Critical Damage Multiplier. +10 Energy reserved.
Enhanced Critical Hits Vanish Ranks: 5 Capacity: 1
Description: Grants 30% increased Critical Chance. Grants 6% Critical Hit Damage Multiplier.
Enhanced Duration Vanish Ranks: 5 Capacity: 1
Description: +1s Duration.
Enhanced Freeze Ice Nova Ranks: 3 Capacity: 1
Description: 20% more Damage.
+0.2s Freeze Duration.
+10 Energy Cost.
Enhanced Glancing Hits Battlefield Awareness Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +5% Glancing Hit Chance +10 Energy reserved
Enhanced Precision Barrage Ranks: 3 Capacity: 1
Description: 100% more Critical Hit Chance.
Enhanced Resistances Battlefield Awareness Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +5% Fire Resistance 5% Cold Resistance +5% Lightning Resistance +5% Poison Resistance +10 Energy reserved
Enhanced Stun Stomp Ranks: 1 Capacity: 2
Description: +1.0s Stun Duration. 15% less Damage. +4s longer Base Cooldown. Tags: +Disruption
Escalation Cyclone Ranks: 3 Capacity: 1
Description: Gains 1 Amplify every 2s while a cyclone is present.
While inside a cyclone gain +2% increased Physical, Cold and Lightning Damage per Amplify.
Escape Leap Ranks: 2 Capacity: 2
Description: 25% less Energy Cost. 20% less Cooldown Duration. Your Leap deals no damage. Tags: -Exhaust. Incompatible with Slam Attack, Seismic Leap, Staggering Leap, Rage Gain and Stun
Extended Barrage Barrage Ranks: 1 Capacity: 1
Description: +3 additional attacks. Incompatible with Lunge.
Extended Charge Earthquake Ranks: 1 Capacity: 2
Description: +1 Maximum Stage. When you gain a Stage, gain Overwhelm.
Fast Channel Earthquake Ranks: 3 Capacity: 1
Description: 8% more Action Speed. -5% Bonus Damage for additional Stages. +5 Energy Cost. +1 Energy Cost per second.
Fast Projectiles Flame Volley Ranks: 3 Capacity: 1
Description: 20% more Projectile Speed. 5% more Damage and Ailment Chance.
Fire Explosion Ignite Ranks: 3 Capacity: 1
Description: When Ignite ends it triggers an explosion dealing 6 Fire Damage in a 2.0m radius.
Fire Imbuement Earth Enchantment Ranks: 2 Capacity: 2
Description: Aura grants +1 Weapon Fire Damage. Grants you 100% Weapon Damage converted to Fire Damage. +30 Energy reserved. Incompatible with Stone Imbuement
Fire Resistance Earth Enchantment Ranks: 3 Capacity: 1
Description: Aura grants +15% Fire Resistance and +2% Maximum Fire Resistance. +15 Energy reserved.
Flame Volley Trigger Ignite Ranks: 1 Capacity: 2
Description: Flame Volley has a 15% chance to apply Ignite on hit.
Flow Gain Lethal Strike Ranks: 1 Capacity: 2
Description: Does not consume Flow for bonus anymore. If you kill a Marked enemy with this, gain Flow. Requires: Mark Focus
Flow Gain Vanish Ranks: 1 Capacity: 2
Description: On use gain Flow. +2s Base Cooldown Duration.
Flow Gain Flicker Ranks: 1 Capacity: 2
Description: When you hit your Mark, gain Flow. +3s Base Cooldown Duration.
Flow Spender Grenade Ranks: 3 Capacity: 1
Description: Consumes Flow to launch +1 Projectiles in a cone. Incompatible: Cluster Bomb
Focused Damage Rain of Arrows Ranks: 1 Capacity: 1
Description: If Rain of Arrows hits only a single target, it deals ??% Damage a second time.
Follow Up Doom Horn Ranks: 3 Capacity: 1
Description: When directly used, you gain 20% increased Attack Speed and Cast Speed and 20% increased Damage for 1.0s.
Fragmentation Grenade Ranks: 5 Capacity: 1
Description: On explosion sends 6 to 9 metal fragments in all directions dealing 4 Pierce Damage each with 10% Ailment Chance. Additional hits against the same enemy have 90% less Damage and 90% less Ailment Chance. +2 Energy cost.
Frail Doom Horn Ranks: 3 Capacity: 1
Description: Enemies affected by Doom Horn have an additional -4% Damage Resistance. +2 Energy Cost.
Freezing Blast Ice Nova Ranks: 3 Capacity: 1
Description: Turns into a 60 degree cone.
+1.0m radius.
100% more Damage.
+10% added chance to Freeze.
+0.5s Base Freeze Duration.
+10 Energy Cost.
Frost Armor Storm Nimbus Ranks: 3 Capacity: 1
Description: When an enemy hits you within a 3m range, deal 6 Cold Damage to it with 20% Ailment Chance and 10% chance to Freeze for 1s.
+15 Energy reserved.
Frost Explosion Ice Shards Ranks: 3 Capacity: 1
Description: When you hit a frozen target, it causes an explosion dealing 4 Cold Damage within 2.0m.
5% less Damage.
Frost Explosion Ice Nova Ranks: 3 Capacity: 1
Description: Enemies hit explode for 4 Cold Damage in a 1.2m radius
Heavy Impact Earthquake Ranks: 3 Capacity: 1
Description: 10% more Damage per Overwhelm. 5% less Damage. +5 Energy Cost. +1 Energy Cost per second.
Homing Ice Shards Ranks: 3 Capacity: 1
Description: Improves Homing Strength.
30% more Projectile Range.
No penalty for consecutive hits.
50% less Damage.
20% less Projectile Speed.
Infused Shard Ice Shards Ranks: 3 Capacity: 1
Description: Deals additional Cold Damage equal to 1.5% reserved Energy.
10% less Base Damage.
Inspiration Battlefield Awareness Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +2 Energy Regeneration +10 Energy reserved
Intensity Doom Horn Ranks: 3 Capacity: 1
Description: Thundering Horn deals 25% more Damage against enemies inside a 2.5m radius. +5 Energy Cost. Requires Thundering Horn
Interrupt Fissure Ranks: 3 Capacity: 1
Description: Deals 50% more Damage against Channeling enemies, Stuns them for 1s and refunds 20% Energy spent.
Interrupt Trick Shot Ranks: 3 Capacity: 1
Description: Stuns Channeling enemies for 1.5s.
Interrupt Stomp Ranks: 3 Capacity: 1
Description: When you hit a channeling enemy +0.4s Stun Duration. If you hit a channeling enemy, reduces Cooldown by 20% (once per use).
Lasting Sweep Sweeping Strike Ranks: 3 Capacity: 1
Description: After the ability ends a whirl continues to deal 8% Weapon Damage every 0.25s for 1.5s. +20 Energy Cost. Incompatible with Whirlwind
Lasting Whirl Sweeping Strike Ranks: 1 Capacity: 2
Description: After you stop channeling, Whirlwind persists for 3s and deals 50% less Damage. Ramp Up’s effects deplete over the duration. +5 Energy Cost per second. Incompatible with Ramp Up
Lifesteal Vanish Ranks: 5 Capacity: 1
Description: Grants +1 Vitality Damage on Weapon Attacks. Grants 20% increased Lifesteal. +0.5s Base Cooldown Duration.
Lightning Fury Lightning Bolt Ranks: 1 Capacity: 2
Description: 20% more Damage.
100% more additional Projectiles.
+80 Energy Cost.
Tags: -Default Ability

Requires Additional Projectiles.
Lightning Imbuement Storm Nimbus Ranks: 2 Capacity: 2
Description: Aura grants +1 Lightning Weapon Damage.
Grants you 100% Weapon Damage converted to Lightning Damage.
+30 Energy reserved.

Incompatible with Cold Imbuement.
Lightning Resistance Storm Nimbus Ranks: 3 Capacity: 1
Description: Aura grants allies +15% Lightning Resistance and +2% Max Lightning Resistance.
+15 Energy reserved.
Lightning Strikes Lightning Bolt Ranks: 3 Capacity: 1
Description: 10% chance to trigger Lightning Strike on hit.
+2 Energy Cost.
Localized Storm Cyclone Ranks: 3 Capacity: 1
Description: Instead you can create up to 3 smaller storms with a 3.5m radius.
20% more Damage.
4s Duration.
+30 Energy Cost. No Energy Degeneration.
Placing a new localized storm instead only clears 30% Amplify stacks.
Long Range Doom Horn Ranks: 3 Capacity: 1
Description: +2m radius. 10% less Cast Speed.
Lunge Barrage Ranks: 3 Capacity: 1
Description: Attack with a single fast dash attack instead. Deals 50% more Damage against channeling enemies, Stuns them for 1s and refunds 20% Energy spent. Requires Dagger, Sword or Spear. Incompatible with Ramp Up, Projectible Penetration and Extended Barrage
Mark Focus Lethal Strike Ranks: 5 Capacity: 1
Description: 15% more Damage against your Mark. When this ability hits your Mark, it recovers 20% of its Cooldown.
Mark Focus Trick Shot Ranks: 5 Capacity: 1
Description: Deals 15% more Damage to your Mark.
Mark Focus Flicker Ranks: 5 Capacity: 1
Description: Deals 15% more Damage against your Mark.
Mark Refresh Flicker Ranks: 3 Capacity: 1
Description: When this ability hits your Mark, recover 15% Cooldown.
Mayhem Flame Volley Ranks: 1 Capacity: 2
Description: Spawn 200% more projectiles. Target locations are random. You can move while channeling with 20% reduced Movement Speed.
Orbit Flame Volley Ranks: 1 Capacity: 2
Description: While equipped, loses 1 Amplify per second. Automatically fires at enemies in 8m radius once every second while it has Amplify. Frequency is affected by Cast Speed.
Orbit Ice Shards Ranks: 3 Capacity: 1
Description: Projectiles spiral outwards and circle you.
Homing projectiles return to circle you.
0% more Projectile Range.
40% more Energy Cost.

Requires Homing.
Overload Roiling Magma Ranks: 3 Capacity: 1
Description: For every 30 Energy spent on use, deals 4% more Damage and you gain an Overload stack. + 10 Energy Cost.
Overload Ring of Flame Ranks: 3 Capacity: 1
Description: Has +2% increased radius per Overload. 2% more Damage per Overload.
Overload Call Lightning Ranks: 3 Capacity: 1
Description: On use gain 1 Overload.
10% more Damage and 10% more Cast Speed.
10% less Energy Cost.
Overload Lightning Bolt Ranks: 3 Capacity: 1
Description: On use gain 1 Overload.
10% more Damage.
+1 additional Projectiles.
Tags: +Overload
Overwhelm Gain Flame Volley Ranks: 1 Capacity: 1
Description: When directly used generates Overwhelm on hit, not more than once ever 0.5s.
Overwhelm Fissure Ranks: 1 Capacity: 2
Description: Consumes full Overwhelm for +2 fissures in a cone. Requires Additional Fissures.
Overwhelm Roiling Magma Ranks: 3 Capacity: 1
Description: Consume full Overwhelm to deal 20% more Damage, 20% more Ailment Chance and 20% more Area Radius, 50% more Projectile Speed.
Overwhelm Sweeping Strike Ranks: 3 Capacity: 1
Description: Consumes full Overwhelm for 10% more Damage and 80% Base Ailment Chance. Tags: +Overwhelm. Incompatible with Whirlwind
Overwhelm Rain of Arrows Ranks: 1 Capacity: 1
Description: Consumes full Overwhelm to deal ??% more Damage and Root for ??s on the first wave.
Payload Grenade Ranks: 1 Capacity: 1
Description: Instead fires the explosive as a Ranged Weapon Attack. The Projectile deals 60% Weapon Damage on hit and explodes. Requires Bow.
Personal Storm Cyclone Ranks: 1 Capacity: 2
Description: A smaller Cyclone with 3.5m radius persists around you.
+2 Energy Degeneration
Pierce Retaliation Battlefield Awareness Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +1 Pierce Retaliation +10 Energy reserved
Pincushion Rain of Arrows Ranks: 1 Capacity: 1
Description: Has ??% more Damage and Ailment Chance against targets for every time they were ever hit by Rain of Arrows (up to ??%).
Poison Explosion Lethal Strike Ranks: 5 Capacity: 1
Description: On hit deals 5 Poison Damage + 1 per Plagued stack on target in a 2m radius. +2 Energy Cost.
Poison Grenade Grenade Ranks: 1 Capacity: 1
Description: 100% of explosion Damage and Burning Ground Damage converted to Poison Damage.
Poison Resistance Preparation Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +15% Poison Resistance +1% Maximum Poison Resistance +10 Energy reserved.
Projectile Penetration Ice Shards Ranks: 3 Capacity: 1
Description: Projectiles penetrate 1 targets.
20% more Projectile Speed.
20% less Damage per penetrated target.
+2 Energy Cost.
Projectile Penetration Heavy Attack Ranks: 3 Capacity: 1
Description: +1 Projectile Penetration. 20% more Projectile Speed. Ranged Weapons only.
Projectile Penetration Barrage Ranks: 1 Capacity: 1
Description: Projectiles penetrate +1 targets. 3% more Projectile Speed. Ranged only. Incompatible with Lunge.
Proliferation Ignite Ranks: 1 Capacity: 2
Description: When Ignite ends, it jumps to another enemy within 3m. 40% less Damage.
Punish Flicker Ranks: 5 Capacity: 1
Description: Deals 30% more Damage to Channeling or Incapacitated enemies.
Quick Stomp Stomp Ranks: 1 Capacity: 1
Description: Can be used during Channel skills.
QuickSlash Flicker Ranks: 5 Capacity: 1
Description: Deals 100% Weapon Damage instead. 50% less Travel Distance. 40% less Cooldown Duration. Requires Melee Weapon.
Rage Gain Call Lightning Ranks: 3 Capacity: 1
Description: Gain 1 Rage on the first hit.
Deals 2% more Damage per Rage.
+5 Energy Cost.
Rage Gain Lightning Bolt Ranks: 3 Capacity: 1
Description: On hit gain Rage, no more than once every 0.4s.
1% more Damage per Rage.
5% less Damage.
Rage Gain Sweeping Strike Ranks: 1 Capacity: 1
Description: Gain Rage on hit, not more than once every 0.8s. 1% more Damage per Rage stack. +2 Energy Cost. Whirlwind: +1 Energy Cost per second. Incompatible with Concentrated Fury
Rage Gain Leap Ranks: 3 Capacity: 1
Description: Gain 1 Rage stacks if you hit any enemies on landing.
Raging Attack Heavy Attack Ranks: 5 Capacity: 1
Description: 2% more Damage per Rage.
Raging Stomp Stomp Ranks: 3 Capacity: 1
Description: On use gain 1 Rage. 3% more Ailment Chance per Rage.
Ramp Up Sweeping Strike Ranks: 5 Capacity: 1
Description: Over 3s while channeling, Damage increases by up to 10% and Area radius increases by up to 10%. +1 Energy Cost per second. Incompatible with Whirlwind
Ramp Up Barrage Ranks: 3 Capacity: 1
Description: Every attack deals 4% more Damage and has 4% more Ailment Chance than the previous. Incompatible with Lunge.
Ranged Weapon Trick Shot Ranks: 1 Capacity: 1
Description: Instead fires your Weapon Projectile dealing 130% Weapon Damage. 200% more Projectile Speed. Requires Spear, Dagger or Ranged Weapon. Incompatible with: Shadow Dagger
Repeat Blink Ranks: 2 Capacity: 2
Description: For 3s, you can reuse the ability one additional time. The cooldown starts afterwards.
Resistance Reduction Ignite Ranks: 5 Capacity: 1
Description: +0.5s Duration. Ignited enemies have -5% Fire Resistance.
Riposte Barrage Ranks: 3 Capacity: 1
Description: Whenever an enemy hits you, 40% of Damage Taken is stored (up to a total of 99). On use expends the stored damage to deal it as added Pierce Damage. Requires Lunge
Rupture Lethal Strike Ranks: 5 Capacity: 1
Description: On hit, 20% Rupture Chance. +2 Energy Cost. Rupture deals 10% of target's Max Health as True Damage. Triggers once per target every 0.4s.
Rupture Grenade Ranks: 5 Capacity: 1
Description: Fragmentation hits have 8% Rupture Chance. +2 Energy cost. Requires: Fragmentation
Rupture Flicker Ranks: 5 Capacity: 1
Description: On hit 15% Rupture Chance. Rupture deals 10% of target’s Max Health as True Damage. Only triggers once every 0.4s.
Scorching Weapon Ring of Flame Ranks: 2 Capacity: 2
Description: On use gains +3 Amplify. Buff grans 100% Weapon Damage converted to Fire and 1.5% increased Fire Weapon Damage per Amplify. Incompatible with Permanency
Second Hit Heavy Attack Ranks: 2 Capacity: 1
Description: Hits 2 times in one attack. Attack Time is 20% longer. 30% less Damage. Melee only.
Seismic Leap Leap Ranks: 3 Capacity: 1
Description: 10% more Damage on landing. Deal 20 Strike Damage in a 2.0m radius around your launch position. Incompatible with Escape
Shadow Dagger Lethal Strike Ranks: 1 Capacity: 1
Description: Turns into a ranged single-target Spell. Tags: +Shadow Incompatible with: Shadow Strike
Shadow Dagger Trick Shot Ranks: 1 Capacity: 1
Description: Turns into a spell and fires a Shadow Dagger dealing Pierce Damage. Tags: +Shadow, +Spell, -Ranged Attack Incompatible with: Ranged Weapon
Shadow Dagger Preparation Ranks: 5 Capacity: 1
Description: Whenever you crit with an active ability, there is a 30% chance a Shadow Dagger backstabs the enemy dealing 4 Poison Damage. +15 Energy reserved.
Shadow Strike Lethal Strike Ranks: 1 Capacity: 2
Description: Teleport to target before attack. 8m Range. +20 Energy Cost. +2s Cooldown. Tags: +Movement, +Teleport Incompatible with: Shadow Dagger
Shockwave Fissure Ranks: 3 Capacity: 1
Description: Stunned enemies triggers shockwave dealing Strike Damage in a 1.2m radius. +10 Energy Cost.
Shrapnel Trick Shot Ranks: 5 Capacity: 1
Description: On hit apply a debuff for 2s (non-stacking) with a 30% Bleed Chance every second. +2 Energy Cost.
Siphon Sweeping Strike Ranks: 5 Capacity: 1
Description: Enemies hit take 10 Vitality Damage per second and have -13% Vitality Resistance for 4s.
Siphon Doom Horn Ranks: 3 Capacity: 1
Description: After you hit an enemy with Doom Horn, your next hit against this enemy with other active abilities deals 13 Vitality Damage. +2 Energy Cost.
Slam Attack Fissure Ranks: 1 Capacity: 1
Description: Turns the skill into a melee slam attack dealing 130% Weapon Damage with 100% Weapon Speed and 6m Range instead. Requires Axe, Sword, Spear or Blunt Melee Weapon.
Slam Attack Leap Ranks: 1 Capacity: 1
Description: Instead deals 189% Weapon Damage on landing. Melee and Staff only. Incompatible with Escape
Slow Stomp Ranks: 3 Capacity: 1
Description: Enemies hit are slowed by 40% for 2.5s.
Slow Rain of Arrows Ranks: 1 Capacity: 1
Description: Enemies hit are slowed by ??% for 1s (non-stackable). +?? Energy Cost.
Spikes Fissure Ranks: 3 Capacity: 1
Description: 100% Hit Damage converted to Pierce Damage. +40% added Base Ailment Chance. 10% less Damage. +10 Energy Cost.
Staggering Force Fissure Ranks: 3 Capacity: 1
Description: 5% more Damage. 10% chance to Stun for 0.6s.
Staggering Force Heavy Attack Ranks: 3 Capacity: 1
Description: 5% more Damage. 20% chance to Stun for 1.5s.
Staggering Leap Leap Ranks: 3 Capacity: 1
Description: 10% more Damage. Has a secondary 30% Stagger Chance.
Stone Imbuement Earth Enchantment Ranks: 2 Capacity: 2
Description: Aura grants +1 Weapon Strike Damage. Grants you 100% Weapon Damage converted to Strike Damage. +30 Energy reserved. Incompatible with Fire Imbuement
Stone Protection Earthquake Ranks: 5 Capacity: 1
Description: After reaching Stage 1, while charging you gain CC immunity and take 15% reduced Damage. +5 Energy Cost. +1 Energy Cost per second.
Stone Skin Earth Enchantment Ranks: 3 Capacity: 1
Description: Aura grants +16 Armor and +20% increased Armor. +15 Energy reserved.
Storm Enhancement Storm Nimbus Ranks: 5 Capacity: 1
Description: Aura grants an additional +8% increased Cold and Lightning Damage. +15 Energy reserved.
Stun Chance Blink Ranks: 3 Capacity: 1
Description: Thundercrash has a 60% chance to Stun for 1.5s. Requires size=24px}.
Stun Leap Ranks: 3 Capacity: 1
Description: On launch and landing has 30% chance to Stun for 1.5s. +1s Base Cooldown Duration.
Sunder Sweeping Strike Ranks: 3 Capacity: 1
Description: Enemies hit are slowed by 6% and have -48 Armor Value for 3s (non-stacking). +2 Energy Cost. Whirlwind: +1 Energy Cost per second.
Thunderstorm Call Lightning Ranks: 3 Capacity: 1
Description: When directly used, enemies in a 3.0m radius around target location have a 20% chance to be hit by Lightning Strike.
+5 Energy Cost.
Thunderstorm Storm Nimbus Ranks: 3 Capacity: 1
Description: Grants you +20% increased Lightning Strike Damage.
Every 2s you have a 15% chance to hit a random enemy within the aura with a Lightning Strike.
+15 Energy reserved.
Thunderstorm Cyclone Ranks: 3 Capacity: 2
Description: Every 2 seconds enemies inside the Thunderstorm have a 8% chance to be hit by a Lightning Strike. +10% increased frequency per Amplify.
Thunderstorm Blink Ranks: 3 Capacity: 1
Description: Enemies in a 3m radius around the target location have a 60% chance to be struck by Lightning Damage based on Character Level.
Trail Blazer Preparation Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +3% Movement Speed +10% Impairment Resistance +1% Maximum Impairment Resistance +10 Energy reserved.
Violent Resolution Cyclone Ranks: 3 Capacity: 1
Description: When a cyclone naturally ends it deals 5 Cold Damage inside its radius. This deals 8% more Damage per Amplify.
Vitality Drain Battlefield Awareness Ranks: 5 Capacity: 1
Description: Aura grants you and allies: +1 Weapon Vitality Damage +10% increased Lifesteal +10 Energy reserved
Vortex Roiling Magma Ranks: 3 Capacity: 2
Description: Does not explode on contact with enemies. Deals Fire Damage every 0.5s in a 2.0m radius. Limit: 1 On use old orb explodes. 90% less Projectile Speed 50% less Projectile Range
Weakening Heat Ring of Flame Ranks: 3 Capacity: 1
Description: Enemies inside the Aura gain -4% Thermal Resistance and Armor value every second up to -12% for 1s.
Weapon Coating Preparation Ranks: 5 Capacity: 1
Description: Grants you +1 Poison Weapon Damage. Whenever you hit an enemy with Weapon Attacks, you have a 10% chance to apply Plagued. +15 Energy reserved.
Wind Up Heavy Attack Ranks: 3 Capacity: 1
Description: 15% more Damage. 5% less Attack Speed.