Might
From Titan Quest 2 Wiki
Might in Titan Quest 2 (TQ2) measures your raw physical power and aggression. It is the primary Attribute for builds that use heavy weapons, including hammers, greatswords, and axes, as well as
Warfare Mastery
and other physically focused Masteries.
Might contributes to
Fitness
and
Resolve
, which in turn increase Strike Damage, Pierce Damage, Fire Damage, and Cold Damage depending on the type of weapon or spell used.
Titan Quest 2 Might Guide
How Might Works
Might allows you to equip the heaviest armor and most devastating melee weapons in the game. It affects:
- Heavy and Ornate Armor.
- Two-handed weapons, maces, and axes.
- Any skill that scales with raw power rather than agility or magic.
Might contributes to both
Fitness
and
Resolve
, making it a versatile Attribute for physical and elemental bruisers alike.
Titan Quest 2 Might Weapons
| Name | Type | Effects | Might Reqs |
|---|---|---|---|
| Obsidian Greathammer | Two-Handed Hammer | High Strike Damage | 40 |
| Flamecleaver | Axe | Adds Fire Damage on hit | 35 |
Titan Quest 2 Might Armor
| Name | Type | Effects | Might Reqs |
|---|---|---|---|
| Warlord’s Plate | Heavy Armor | +Armor, +Health | 38 |
| Titan’s Pauldrons | Ornate Armor | +Stun Resist | 42 |
Titan Quest 2 Skills Affected by Might
| Name | Type | Effects | Might Reqs |
|---|---|---|---|
| Active | Triggers Burning with Fire eruptions | scales with Resolve | |
| Crushing Blow | Active | Melee attack that can Stagger | scales with Strike Damage |
