Might

From Titan Quest 2 Wiki

Might in Titan Quest 2 (TQ2) measures your raw physical power and aggression. It is the primary Attribute for builds that use heavy weapons, including hammers, greatswords, and axes, as well as Warfare Mastery Warfare Mastery and other physically focused Masteries.

Might contributes to Fitness Fitness and Resolve Resolve , which in turn increase Strike Damage, Pierce Damage, Fire Damage, and Cold Damage depending on the type of weapon or spell used.

Titan Quest 2 Might Guide

How Might Works

Might allows you to equip the heaviest armor and most devastating melee weapons in the game. It affects:

  • Heavy and Ornate Armor.
  • Two-handed weapons, maces, and axes.
  • Any skill that scales with raw power rather than agility or magic.

Might contributes to both Fitness Fitness and Resolve Resolve , making it a versatile Attribute for physical and elemental bruisers alike.

Titan Quest 2 Might Weapons

Name Type Effects Might Reqs
Obsidian Greathammer Two-Handed Hammer High Strike Damage 40
Flamecleaver Axe Adds Fire Damage on hit 35

Titan Quest 2 Might Armor

Name Type Effects Might Reqs
Warlord’s Plate Heavy Armor +Armor, +Health 38
Titan’s Pauldrons Ornate Armor +Stun Resist 42

Titan Quest 2 Skills Affected by Might

Name Type Effects Might Reqs
Fissure Fissure Active Triggers Burning with Fire eruptions scales with Resolve
 Crushing Blow Active Melee attack that can Stagger scales with Strike Damage


Attributes