Mark for Death

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Mark for Death[edit | edit source]

Rogue - Active - Spell - Shadow
Energy Cost 20 (Initial)
Cooldown None
Use Time 0.35s
Crit Chance 0%
Ailment Chance 0%

Mark your target. When you hit the marked enemy, you deal an extra 10% of the hit as Vitality Damage. This Damage cannot critically hit. This effect ends when the target is no longer your Mark.

Mark for Death is an Active Rogue Mastery Skill in Titan Quest 2 (TQ2) that allows you to mark enemies and deal additional Vitality Damage when striking them.

This Skill is available after spending 6 Divinity Points in Rogue Mastery Divinity.

Titan Quest 2 Mark for Death Guide

  • This skill synergizes with all Mark-related modifiers and bonuses, enabling specialized high-damage setups against priority targets.
  • Use with Flow Spender Flow Spender to convert Flow into Poison damage and enhance burst potential.
  • Poison Burst Poison Burst and Poison Explosion Poison Explosion add AoE effects, allowing a single marked kill to trigger collateral damage.
  • Pairs well with Lethal Strike Lethal Strike and Trick Shot Trick Shot which benefit from Mark-related modifiers and may refresh or enhance damage on marked enemies.

Titan Quest 2 Mark for Death Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers.

Mark for Death has a maximum Capacity of 10.

Modifier Capacity Ranks Effect

Doom

1 5 On use applies 2 Doom.
+20 Energy Cost.

Doom
Maximum: 20
Duration: 3s
When Doom ends, the target takes Vitality Damage per stack.

Weaken

1 5 The marked target deals 10% reduced Damage.
+2 Energy cost.

Poison Burst

1 5 After you have dealt a total of 41 Damage to the debuffed enemy, Mark for Death is consumed dealing 15% of that as Poison Damage.

Poison Explosion

1 5 Poison Burst now deals Damage in a 2m radius. Also triggers when the target dies.
Requires: Poison Burst

Shadow Dagger

1 5 When you critically hit the marked enemy with an active ability, there is a 30% chance a Shadow Dagger backstabs the enemy dealing 2 Poison Damage.

Flow Spender

1 5 When directly used, consumes Flow to hit the target with 4 Shadow Daggers dealing 5 Poison Damage each.

Flow
Maximum: 1
Duration: 2.5s


Rogue Mastery Active Skills


Rogue Mastery Passive Skills