Lethal Strike
Lethal Strike[edit | edit source] | |
|---|---|
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| Rogue - Active - Melee Attack - Exhaust | |
| Energy Cost | 30 (Initial) |
| Cooldown | 5 s |
| Use Time | 0.36 s |
| Crit Chance | 6% |
| Ailment Chance | 5% |
|
Deals 220% Weapon Damage to a single target. Consumes Flow to deal 25% more Damage. If this skill consumes Flow or the target is killed, its Cooldown is refreshed. | |
Lethal Strike is an Active Rogue Mastery Skill in Titan Quest 2 (TQ2) that delivers a powerful single-target melee blow. It deals bonus Weapon Damage when Flow is consumed and refreshes its cooldown on kill or Flow use.
This Skill is available after spending 0 Divinity Points in Rogue Mastery Divinity.
Titan Quest 2 Lethal Strike Guide
- Ideal for assassins and Stealth builds looking to burst targets with high Weapon Damage.
- Pairs well with
Vanish
or
Mark for Death
to ensure Flow availability and critical burst timing. - Highly effective with
Shadow Strike
for instant repositioning and initiation. - Modifiers like
Poison Explosion
or
Doom
offer powerful synergy with ailment or area-based builds.
Titan Quest 2 Lethal Strike Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Lethal Strike has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 10 | 10% more Damage per rank. | |
| 1 | 5 | 50% more Critical Hit Chance.
+2 Energy Cost. | |
| 1 | 5 | On hit, 20% Rupture Chance.
+2 Energy Cost. Rupture deals 10% of target's Max Health as True Damage. Triggers once per target every 0.4s. | |
| 1 | 5 | Consumes Doom on target to deal 2% more Damage per stack.
On kill, applies 1 Doom to enemies in a 2m radius. +2 Energy Cost. (Max: 20, Duration: 3s — target takes Vitality Damage when it expires) | |
| 1 | 5 | 15% more Damage against your Mark.
When this ability hits your Mark, it recovers 20% of its Cooldown. | |
| 2 | 1 | Does not consume Flow for bonus anymore.
If you kill a Marked enemy with this, gain Flow. Requires: Mark Focus | |
| 1 | 5 | On hit deals 5 Poison Damage + 1 per Plagued stack on target
in a 2m radius. +2 Energy Cost. | |
| 2 | 1 | Teleport to target before attack.
8m Range. +20 Energy Cost. +2s Cooldown. Tags: +Movement, +Teleport Incompatible with: Shadow Dagger | |
| 1 | 1 | Turns into a ranged single-target Spell.
Tags: +Shadow Incompatible with: Shadow Strike |
Rogue Mastery Active Skills
