Lethal Strike

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Lethal Strike[edit | edit source]

Rogue - Active - Melee Attack - Exhaust
Energy Cost 30 (Initial)
Cooldown 5 s
Use Time 0.36 s
Crit Chance 6%
Ailment Chance 5%

Deals 220% Weapon Damage to a single target. Consumes Flow to deal 25% more Damage. If this skill consumes Flow or the target is killed, its Cooldown is refreshed.

Lethal Strike is an Active Rogue Mastery Skill in Titan Quest 2 (TQ2) that delivers a powerful single-target melee blow. It deals bonus Weapon Damage when Flow is consumed and refreshes its cooldown on kill or Flow use.

This Skill is available after spending 0 Divinity Points in Rogue Mastery Divinity.

Titan Quest 2 Lethal Strike Guide

  • Ideal for assassins and Stealth builds looking to burst targets with high Weapon Damage.
  • Pairs well with Vanish Vanish or Mark for Death Mark for Death to ensure Flow availability and critical burst timing.
  • Highly effective with Shadow Strike Shadow Strike for instant repositioning and initiation.
  • Modifiers like Poison Explosion Poison Explosion or Doom Doom offer powerful synergy with ailment or area-based builds.

Titan Quest 2 Lethal Strike Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.

Lethal Strike has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.

Modifier Capacity Ranks Effect

Enhanced Damage

1 10 10% more Damage per rank.

Enhanced Critical Hit

1 5 50% more Critical Hit Chance.

+2 Energy Cost.

Rupture

1 5 On hit, 20% Rupture Chance.

+2 Energy Cost. Rupture deals 10% of target's Max Health as True Damage. Triggers once per target every 0.4s.

Doom

1 5 Consumes Doom on target to deal 2% more Damage per stack.

On kill, applies 1 Doom to enemies in a 2m radius. +2 Energy Cost. (Max: 20, Duration: 3s — target takes Vitality Damage when it expires)

Mark Focus

1 5 15% more Damage against your Mark.

When this ability hits your Mark, it recovers 20% of its Cooldown.

Flow Gain

2 1 Does not consume Flow for bonus anymore.

If you kill a Marked enemy with this, gain Flow. Requires: Mark Focus

Poison Explosion

1 5 On hit deals 5 Poison Damage + 1 per Plagued stack on target

in a 2m radius. +2 Energy Cost.

Shadow Strike

2 1 Teleport to target before attack.

8m Range. +20 Energy Cost. +2s Cooldown. Tags: +Movement, +Teleport Incompatible with: Shadow Dagger

Shadow Dagger

1 1 Turns into a ranged single-target Spell.

Tags: +Shadow Incompatible with: Shadow Strike



Rogue Mastery Active Skills


Rogue Mastery Passive Skills