Leap

From Titan Quest 2 Wiki

Leap is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that allows you to quickly engage or reposition, dealing Strike Damage in a small radius when you land.

This Skill is available after spending 6 Divinity Points in Warfare Mastery Divinity.

Titan Quest 2 Leap Guide

  • Use Leap to engage into a group or escape danger while still dealing Strike Damage.
  • Modifiers like Staggering Leap Staggering Leap or Stun Stun allow it to function as a disruption tool or opener.
  • Pair with Slam Attack Slam Attack and Weapon Proficiency Weapon Proficiency for strong melee burst on landing.
  • Combo with Stomp Stomp for a one two AoE and Stagger chain.
  • Works well in mobility-focused Rogue builds, and synergizes with Escape Escape to minimize cost and cooldown for quick repositioning.

Titan Quest 2 Leap Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.

Leap has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.

Modifier Capacity Ranks Effect

Cooldown Charge

2 2 +1 Cooldown Charges.

+3s Base Cooldown Duration.

Staggering Leap

1 3 10% more Damage.

Has a secondary 30% Stagger Chance.

Seismic Leap

1 3 10% more Damage on landing.

Deal 20 Strike Damage in a 2.0m radius around your launch position. Incompatible with Escape

Escape

2 2 25% less Energy Cost.

20% less Cooldown Duration. Your Leap deals no damage. Tags: -Exhaust. Incompatible with Slam Attack, Seismic Leap, Staggering Leap, Rage Gain and Stun

Rage Gain

1 3 Gain 1 Rage stacks if you hit any enemies on landing.

Slam Attack

1 1 Instead deals 189% Weapon Damage on landing.

Melee and Staff only. Incompatible with Escape

Stun

1 3 On launch and landing has 30% chance to Stun for 1.5s.

+1s Base Cooldown Duration.



Warfare Mastery Active Skills


Warfare Mastery Passive Skills