Leap
Leap[edit | edit source] | |
|---|---|
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| Warfare - Active - Movement - Area - Exhaust | |
| Energy Cost | 25 (Initial) |
| Cooldown | 11s |
| Use Time | 0.61s |
| Crit Chance | 0% |
| Ailment Chance | 10% |
|
Leap to target location, dealing 60 Strike Damage on landing in a 2.0m radius around you. | |
Leap is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that allows you to quickly engage or reposition, dealing Strike Damage in a small radius when you land.
This Skill is available after spending 6 Divinity Points in Warfare Mastery Divinity.
Titan Quest 2 Leap Guide
- Use Leap to engage into a group or escape danger while still dealing Strike Damage.
- Modifiers like
Staggering Leap
or
Stun
allow it to function as a disruption tool or opener. - Pair with
Slam Attack
and
Weapon Proficiency
for strong melee burst on landing. - Combo with
Stomp
for a one two AoE and Stagger chain. - Works well in mobility-focused Rogue builds, and synergizes with
Escape
to minimize cost and cooldown for quick repositioning.
Titan Quest 2 Leap Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Leap has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 2 | 2 | +1 Cooldown Charges.
+3s Base Cooldown Duration. | |
| 1 | 3 | 10% more Damage.
Has a secondary 30% Stagger Chance. | |
| 1 | 3 | 10% more Damage on landing.
Deal 20 Strike Damage in a 2.0m radius around your launch position. Incompatible with Escape | |
| 2 | 2 | 25% less Energy Cost.
20% less Cooldown Duration. Your Leap deals no damage. Tags: -Exhaust. Incompatible with Slam Attack, Seismic Leap, Staggering Leap, Rage Gain and Stun | |
| 1 | 3 | Gain 1 Rage stacks if you hit any enemies on landing. | |
| 1 | 1 | Instead deals 189% Weapon Damage on landing.
Melee and Staff only. Incompatible with Escape | |
| 1 | 3 | On launch and landing has 30% chance to Stun for 1.5s.
+1s Base Cooldown Duration. |
Warfare Mastery Active Skills
