Heavy Attack

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Heavy Attack[edit | edit source]

Warfare - Active - Melee Attack - Overwhelm - Exhaust
Energy Cost 70 (Initial)
Attack Time 1.01s
Crit Chance 6%
Ailment Chance 55%

Deals 212% Weapon Damage. Consumes full Overwhelm for 50% more Damage. Melee: 2.5m Range. Ranged: 100% more Projectile Speed. Penetrates +1 target.

Heavy Attack is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that delivers a powerful melee or ranged strike, consuming Overwhelm for bonus damage and scaling with Weapon Damage.

This Skill is available after spending 6 Divinity Points in Warfare Mastery Divinity.

Titan Quest 2 Heavy Attack Guide

  • Heavy Attack consumes all available Overwhelm for a massive single-target burst. This makes it ideal for opening fights or finishing weakened enemies.
  • Pair with Combat Rush Combat Rush to quickly build Rage and overwhelm enemies before unleashing Heavy Attack at full strength.
  • Boost Weapon Damage and Crit further with Martial Expert Martial Expert and Battle Rage Battle Rage , two powerful Warfare Mastery passives that scale your raw melee output.
  • Combine with Stomp Stomp or Doom Horn Doom Horn to apply Stagger and Expose, then follow up with Heavy Attack for maximum impact while enemies are vulnerable.
  • In dual-class builds, Rogue Mastery’s  Debilitating Strikes can reduce enemy defenses, while  Deadly Focus helps your Heavy Attack crit more often.
  • For ranged Warfare hybrids, take advantage of the projectile-enhancing modifier and consider pairing with Storm Mastery’s Storm Guidance Storm Guidance to boost ranged projectile speed and control space with slows or chills.

Titan Quest 2 Heavy Attack Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.

Heavy Attack has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity. It would take 3 Capacity to slot all 3 ranks of Projectile Penetration for example.

Modifier Capacity Ranks Effect

Shatter

1 5 Has 8% Damage Mitigation Penetration.

Enemies hit have -38 Armor Value for 3s (non-stacking).

Second Hit

1 2 Hits 2 times in one attack.

Attack Time is 20% longer. 30% less Damage. Melee only.

Raging Attack

1 5 2% more Damage per Rage.

Projectile Penetration

1 3 +1 Projectile Penetration.

20% more Projectile Speed. Ranged Weapons only.

Staggering Force

1 3 5% more Damage.

20% chance to Stun for 1.5s.

Wind Up

1 3 15% more Damage.

5% less Attack Speed.

Enhanced Ailment

1 5 50% more Ailment Chance.

+1 Energy Cost.


Warfare Mastery Active Skills


Warfare Mastery Passive Skills