Heavy Attack
Heavy Attack[edit | edit source] | |
|---|---|
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| Warfare - Active - Melee Attack - Overwhelm - Exhaust | |
| Energy Cost | 70 (Initial) |
| Attack Time | 1.01s |
| Crit Chance | 6% |
| Ailment Chance | 55% |
|
Deals 212% Weapon Damage. Consumes full Overwhelm for 50% more Damage. Melee: 2.5m Range. Ranged: 100% more Projectile Speed. Penetrates +1 target. | |
Heavy Attack is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that delivers a powerful melee or ranged strike, consuming Overwhelm for bonus damage and scaling with Weapon Damage.
This Skill is available after spending 6 Divinity Points in Warfare Mastery Divinity.
Titan Quest 2 Heavy Attack Guide
- Heavy Attack consumes all available Overwhelm for a massive single-target burst. This makes it ideal for opening fights or finishing weakened enemies.
- Pair with
Combat Rush
to quickly build Rage and overwhelm enemies before unleashing Heavy Attack at full strength. - Boost Weapon Damage and Crit further with
Martial Expert
and
Battle Rage
, two powerful Warfare Mastery passives that scale your raw melee output. - Combine with
Stomp
or
Doom Horn
to apply Stagger and Expose, then follow up with Heavy Attack for maximum impact while enemies are vulnerable. - In dual-class builds, Rogue Mastery’s Debilitating Strikes can reduce enemy defenses, while Deadly Focus helps your Heavy Attack crit more often.
- For ranged Warfare hybrids, take advantage of the projectile-enhancing modifier and consider pairing with Storm Mastery’s
Storm Guidance
to boost ranged projectile speed and control space with slows or chills.
Titan Quest 2 Heavy Attack Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Heavy Attack has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity. It would take 3 Capacity to slot all 3 ranks of Projectile Penetration for example.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 5 | Has 8% Damage Mitigation Penetration.
Enemies hit have -38 Armor Value for 3s (non-stacking). | |
| 1 | 2 | Hits 2 times in one attack.
Attack Time is 20% longer. 30% less Damage. Melee only. | |
| 1 | 5 | 2% more Damage per Rage. | |
| 1 | 3 | +1 Projectile Penetration.
20% more Projectile Speed. Ranged Weapons only. | |
| 1 | 3 | 5% more Damage.
20% chance to Stun for 1.5s. | |
| 1 | 3 | 15% more Damage.
5% less Attack Speed. | |
| 1 | 5 | 50% more Ailment Chance.
+1 Energy Cost. |
Warfare Mastery Active Skills
