Grenade

From Titan Quest 2 Wiki

Grenade is an Active Rogue Mastery Skill in Titan Quest 2 (TQ2) that explodes at the target location dealing Fire Damage and applying Ailments. It has a high base Ailment Chance and scales with Projectile and Fire modifiers.

This Skill is available after spending 6 Divinity Points in Rogue Mastery Divinity.

Titan Quest 2 Grenade Guide

Titan Quest 2 Grenade Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.

Grenade has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.

Modifier Capacity Ranks Effect

Enhanced Damage

1 10 10% more Damage.

Poison Grenade

1 1 100% of explosion Damage and Burning Ground Damage converted to Poison Damage.

Burning Ground

1 5 Leaves behind burning ground at target location for 4s that deals 6 Fire Damage every 0.5s with 20% Ailment Chance. No Exhaust.

+6s Base Cooldown Duration.

Payload

1 1 Instead fires the explosive as a Ranged Weapon Attack. The Projectile deals 60% Weapon Damage on hit and explodes.

Requires Bow.

Fragmentation

1 5 On explosion sends 6 to 9 metal fragments in all directions dealing 4 Pierce Damage each with 10% Ailment Chance.

Additional hits against the same enemy have 90% less Damage and 90% less Ailment Chance. +2 Energy cost.

Rupture

1 5 Fragmentation hits have 8% Rupture Chance.

+2 Energy cost. Requires: Fragmentation

Flow Spender

1 3 Consumes Flow to launch +1 Projectiles in a cone.

Incompatible: Cluster Bomb

Enhanced Ailment

1 5 100% more Ailment Chance.

+2 Energy cost.

Cluster Bomb

2 3 Additional Projectiles instead cause cluster explosions.

Cluster explosions deal 50% less Damage and have 50% less Ailment Chance in a 1.2m radius. +3 additional Projectiles. +2 Energy cost. Incompatible: Flow Spender


Rogue Mastery Active Skills


Rogue Mastery Passive Skills