Grenade
Grenade[edit | edit source] | |
|---|---|
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| Rogue - Active - Projectile - Area - Exhaust | |
| Energy Cost | 80 (Initial) |
| Cooldown | None |
| Use Time | 0.45s |
| Crit Chance | 5% |
| Ailment Chance | 30% |
|
Throw a grenade. Deals 13 Fire Damage in a 2m radius at target location. | |
Grenade is an Active Rogue Mastery Skill in Titan Quest 2 (TQ2) that explodes at the target location dealing Fire Damage and applying Ailments. It has a high base Ailment Chance and scales with Projectile and Fire modifiers.
This Skill is available after spending 6 Divinity Points in Rogue Mastery Divinity.
Titan Quest 2 Grenade Guide
- Grenade has excellent synergy with
Volatile Concoction
and
Deadly Affliction
for DoT-based burn or poison builds, as its high Ailment Chance makes it an ideal trigger. - Pair with
Preparation
or
Flame Stream
to enhance Fire Damage output, or with
Poison Grenade
if you want to convert all damage to Poison.
Cluster Bomb
adds a shotgun-style blast pattern great for grouped enemies, while
Burning Ground
creates a zone of sustained damage.- Use
Flow Spender
to convert Flow into additional projectiles, or
Payload
to fire it from range as a standard attack.
Titan Quest 2 Grenade Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Grenade has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 10 | 10% more Damage. | |
| 1 | 1 | 100% of explosion Damage and Burning Ground Damage converted to Poison Damage. | |
| 1 | 5 | Leaves behind burning ground at target location for 4s that deals 6 Fire Damage every 0.5s with 20% Ailment Chance. No Exhaust.
+6s Base Cooldown Duration. | |
| 1 | 1 | Instead fires the explosive as a Ranged Weapon Attack. The Projectile deals 60% Weapon Damage on hit and explodes.
Requires Bow. | |
| 1 | 5 | On explosion sends 6 to 9 metal fragments in all directions dealing 4 Pierce Damage each with 10% Ailment Chance.
Additional hits against the same enemy have 90% less Damage and 90% less Ailment Chance. +2 Energy cost. | |
| 1 | 5 | Fragmentation hits have 8% Rupture Chance.
+2 Energy cost. Requires: Fragmentation | |
| 1 | 3 | Consumes Flow to launch +1 Projectiles in a cone.
Incompatible: Cluster Bomb | |
| 1 | 5 | 100% more Ailment Chance.
+2 Energy cost. | |
| 2 | 3 | Additional Projectiles instead cause cluster explosions.
Cluster explosions deal 50% less Damage and have 50% less Ailment Chance in a 1.2m radius. +3 additional Projectiles. +2 Energy cost. Incompatible: Flow Spender |
Rogue Mastery Active Skills
