Grand Magic
From Titan Quest 2 Wiki
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Grand Magic is a Passive Earth Mastery Skill in Titan Quest 2 (TQ2) that improves Spell Damage and boosts maximum Energy.
This Skill is available after spending 0 Divinity Points in Earth Mastery Divinity.
Titan Quest 2 Grand Magic Guide
- Early and flexible passive skill for caster builds, it gives both increased Spell Damage and extra Maximum Energy to support high-cost spell rotations.
- Pairs well with sustained or energy-intensive actives such as
Flame Volley
and
Roiling Magma
, which scale with Energy usage and benefit directly from the +Energy pool. - The Spell Damage and Cost feat is ideal for aggressive burst casters who can manage their Energy economy. It significantly boosts damage output at the cost of efficiency. You can offset this by pairing it with
Arcane Abundance
or the Conservation modifier to offset Energy drain. - Ailment Chance synergizes strongly with Fire DoT and Burn-focused skills like
Ignite
and
Ring of Flame
, improving their reliability in applying status effects. - Critical Chance enables crit-scaling spell builds and is best used alongside high-frequency projectiles like
Flame Volley
, especially when aiming to stack crit gear or crit-based passive bonuses.
Titan Quest 2 Grand Magic Feats
Feats in Titan Quest 2 can change the way that passive skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any give skill, allowing you to slot more feats further improving the chosen skill.
Grand Magic has a maximum Capacity of 2.
| Feat | Effect |
|---|---|
| +30% increased Spell Ailment Chance | |
| +30% increased Spell Damage, +10% increased Energy Cost with Spells | |
| +30% increased Spell Critical Hit Chance |
Earth Mastery Active Skills
