Flame Volley
Flame Volley[edit | edit source] | |
|---|---|
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| Projectile - Spell - Active - Channel - Fire | |
| Energy Cost | n/a |
| Crit Chance | 5% |
| Ailment Chance | 5% |
|
Fire Projectiles from above your head to target location where they explode dealing 5 Fire Damage in a 0.5m radius. For every 15 Energy you spend globally, Flame Volley gains 1 stack of Amplify (Max 20). Flame Volley has 10% more Cast Speed per Amplify. On use lose 1 Amplify. | |
Flame Volley is an Active Earth Mastery Skill in Titan Quest 2 (TQ2) that deals Fire Damage as a channeled projectile, casting faster when channeled longer.
This Skill is available after spending 6 Skill Points in Earth Mastery Skills.
Titan Quest 2 Flame Volley Guide
- The projectiles explode on target for 0.5m radius
- Flame Volley gains Cast Speed based on Amplify stacks. Pair it with
Ring of Flame
which passively generates Amplify while active and boosts Fire Damage, making it a natural pairing. - Invest in
Earth Attunement
and
Combustion
for flat Fire Damage increases and bonus effects like explosions when enemies die burning.
Cremation
increases Burn Chance and Burn Power so it improves your DoT potential.
Titan Quest 2 Flame Volley Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any give skill, allowing you to slot more Modifiers further improving the chosen skill.
Flame Volley has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity, so if you want more ranks of it, you will need more Capacity in order to improve it. It would take 3 Capacity to slot all 3 ranks of Enhanced Ailment for example.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 5 | +4 maximum Amplify. +1 Energy required per stack. | |
| 1 | 3 | +10% added Base Ailment Chance. 10% less Damage. | |
| 2 | 1 | While equipped, loses 1 Amplify per second. Automatically fires at enemies in 8m radius once every second while it has Amplify. Frequency is affected by Cast Speed. | |
| 1 | 5 | On use loses +1 Amplify. Deals 2% more Damage per Amplify. | |
| 2 | 1 | Spawn 200% more projectiles. Target locations are random. You can move while channeling with 20% reduced Movement Speed. | |
| 1 | 5 | 15% chance to not lose Amplify on use. | |
| 1 | 1 | When directly used generates Overwhelm on hit, not more than once ever 0.5s. | |
| 1 | 3 | 20% more Projectile Speed. 5% more Damage and Ailment Chance. |
Earth Mastery Active Skills
