Feats
From Titan Quest 2 Wiki
Feats are specialized enhancements that you can slot into Passive Skills in Titan Quest 2 (TQ2).
As you invest points into a passive skill, you gain Capacity that can be spent on Feats to tailor and improve that skill’s performance. Each Feat requires a specific amount of Capacity and grants one or more effects, such as increased Ailment Chance, additional Regen per second, or an Armor bonus. Some Feats even unlock unique functionality for their parent skill.
- See Masteries or a list of skills, and Modifiers for a list of Active Skills buffs.
TQ2 Feats
Below you’ll find every Feat listed in alphabetical order, the passive skill or skills that can use it, and the exact in-game effect description. Use this page to compare Feat options and plan your mastery builds effectively.
| Feat | Skill(s) | Details |
|---|---|---|
| Ailment Chance | Grand Magic | +30% increased Spell Ailment Chance |
| Ailment Chance | Earth Wielder | 30% increased Attack Ailment Chance |
| Ailment Chance | Sleight of Hand | 30% increased Ailment Chance with Weapon Attacks |
| Area | Earth Attunement | +15% increased Area Damage |
| Armor | Earth Barrier | +25 Armor |
| Attack Damage | Earth Wielder | 10% increased Attack Damage |
| Attack Speed | Sleight of Hand | 8% increased Attack Speed |
| Barrier | Overheat | Gain 50 Barrier for every Overload you cleanse |
| Barrier | Storm Protection | +10% increased Maximum Barrier |
| Barrier Decay | Earth Barrier | 20% less Barrier Decay Rate |
| Barrier Decay | Storm Protection | 10% reduced Barrier Decay Rate |
| Barrier Decay Threshold | Earth Barrier | Gain 10% of Energy as Barrier Decay Threshold |
| Bleed Chance | Anatomy | +20% increased Bleed Chance +20% increased Bleed Power |
| Burn Chance | Volatile Concoction | 20% increased Burn Chance 20% increased Burn Power |
| Cast Speed | Raging Mind | +8% increased Cast Speed |
| Cold Resistance | Storm Adaptation | +3% Maximum Cold Resistance +10% Cold Resistance |
| Cost | Arcane Abundance | +15% increased Maximum Energy, +10% increased Skill Cost |
| Critical Hit Chance | Earth Wielder | 30% increased Attack Critical Hit Chance |
| Critical Hit Chance | Sleight of Hand | 30% increased Critical Hit Chance with Weapon Attacks |
| Critical Hit Chance | Dismantling Tactics | You have 40% increased Critical Hit Chance against your Mark. |
| Critical Hit Chance | Raging Mind | +30% increased Spell Critical Hit Chance |
| Critical Chance | Grand Magic | +30% increased Spell Critical Hit Chance |
| Damage | Lightning Evoker | +40% increased Lightning Strike Damage |
| Dodge | Storm Protection | +20% increased Dodge Cooldown Speed |
| Energy | Arcane Abundance | +30 Maximum Energy. Unlocks Eather Shield (While above 50% Energy, 10% of Damage Taken is absorbed by Energy. |
| Energy | Overheat | Recover 3 Energy for every Overload generated |
| Energy | Arcane Influx | +30 Maximum Energy |
| Energy Regeneration | Arcane Influx | +15% increased Energy Regeneration. |
| Fire Damage | Overheat | 2% increased Fire Damage per Overload |
| Fire Damage | Volatile Concoction | 20% increased Fire Damage +5% Fire Penetration |
| Fire Resistance | Magma Shell | +3% Maximum Fire Resistance. +10% Fire Resistance. |
| Fire Retaliation | Magma Shell | +5 Fire Damage Retaliation. 20% increased Retaliation Damage. |
| Free Reservation | Arcane Influx | −20 Maximum Energy |
| Homing | Storm Guidance | +30% increased Projectile Homing, -20% reduced Projectile Speed |
| Lifesteal | Taste For Blood | +2% added Base Lifesteal with Vitality Damage +20% increased Lifesteal |
| Lifesteal | Dismantling Tactics | You have 40% increased Lifesteal against your Mark. |
| Lightning Resistance | Storm Adaptation | +3% Maximum Lightning Resistance +10% Lightning Resistance |
| Max Chill | Storm Affliction | +3 Max Chilled, +20% increased Chill Chance |
| Max Shock | Storm Affliction | +3 Max Shock, +20% increased Shock Chance |
| Overload | Magma Shell | Take 10% less Damage from Overload. |
| Overload | Storm Adaptation | Take 10% less Damage from Overload |
| Penetration | Storm Guidance | +30% increased Projectile Target Penetration |
| Pierce Damage | Anatomy | +20% increased Pierce Damage +5% Pierce Penetration |
| Power | Storm Affliction | +20% increased Chilled and Shocked Power |
| Projectile Damage | Storm Attunement | +15% increased Projectile Damage |
| Rage | Lightning Evoker | Whenever Rage overflows, you have a 15% chance to hit a random enemy in a 12m radius with Lightning Strike |
| Regen | Arcane Abundance | Regenerate 1% of Energy per second |
| Shadow Spell | Anatomy | Converts 100% of your Shadow Spells to Pierce Damage +10% increased Pierce Damage +10% increased Bleed Chance |
| Shadow Spell | Taste For Blood | Converts 100% Damage of your Shadow Spells to Vitality Damage +10% Vitality Damage, +10% Lifesteal |
| Shadow Spell | Volatile Concoction | Converts 100% Damage of your Shadow Spells to Fire Damage +10% Fire Damage +10% Burn Chance |
| Shock | Lightning Evoker | +20% added base Shock Chance for Lightning Strikes |
| Speed | Storm Guidance | +30% increased Projectile Speed, +20% increased Projectile Range |
| Spell | Earth Attunement | +10% increased Fire and Physical Spell Damage. +4% Cast Speed |
| Spell Ailment | Raging Mind | +30% increased Spell Ailment Chance |
| Spell Damage | Storm Attunement | +10% increased Cold and Lightning Spell Damage +4% Cast Speed |
| Spell Damage and Cost | Grand Magic | +30% increased Spell Damage, +10% increased Energy Cost with Spells |
| Vitality Damage | Taste For Blood | +20% increased Vitality Damage +5% Vitality Penetration |
| Weapon | Earth Attunement | +10% increased Fire and Physical Weapon Damage. +4% increased Attack Speed. |
| Weapon Damage | Storm Attunement | +10% increased Cold and Lightning Weapon Damage |