Earthquake
Earthquake[edit | edit source] | |
|---|---|
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| Area - Spell - Active | |
| Energy Cost | 20 (Initial), 2 (Recurring) |
| Crit Chance | 0% |
| Ailment Chance | 10% |
|
Reaches Stages every second as you channel. Releasing after reaching Stage 1 deals 23 Strike Damage in a 4.0m radius. Deals 120% more Damage per additional Stage. Stage 2 stuns for 0.6s. | |
Earthquake is an Active Earth Mastery Skill in Titan Quest 2 (TQ2) that deals Strike Danage that builds up the longer you challenge, in addition to Stunning enemies.
This Skill is available after spending 6 Skill Points in Earth Mastery Skills.
Titan Quest 2 Earthquake Guide
- Earthquake increases in power the longer you channel it, with each Stage boosting Strike Damage and even applying a stun at Stage 2
- Combines well with Overwhelm sources like
Flame Volley
or
Ring of Flame
, since the Heavy Impact modifier scales Earthquake’s damage with Overwhelm. - Extended Charge raises the Stage cap and generates Overwhelm automatically, enabling powerful synergy with Earthquake’s scaling and any other abilities or passives that benefit from Overwhelm stacking.
- Fast Channel allows you to reach max Stage faster.
- Strike Damage scaling from Earthquake benefits directly from modifiers like Stone Imbuement (from
Earth Enchantment
) and passives such as
Concussive Force
, maximizing hybrid potential.
Titan Quest 2 Earthquake Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any give skill, allowing you to slot more Modifiers further improving the chosen skill.
Earthquake has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity, so if you want more ranks of it, you will need more Capacity in order to improve it. It would take 3 Capacity to slot all 3 ranks of Trembles for example.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 3 | After reaching Stage 1, while channeling, enemies are slowed by 20% within 6.0m of you. +5 Energy cost. +1 Energy Cost per second. | |
| 1 | 5 | After reaching Stage 1, while charging you gain CC immunity and take 15% reduced Damage. +5 Energy Cost. +1 Energy Cost per second. | |
| 2 | 1 | +1 Maximum Stage. When you gain a Stage, gain Overwhelm. | |
| 1 | 3 | 10% more Damage per Overwhelm. 5% less Damage. +5 Energy Cost. +1 Energy Cost per second. | |
| 1 | 3 | 1s after release deals 5 Strike Damage in a 6.0m radius once per Stage reached. +5 Energy Cost. +1 Energy Cost per second. | |
| 1 | 3 | 8% more Action Speed. -5% Bonus Damage for additional Stages. +5 Energy Cost. +1 Energy Cost per second. |
Earth Mastery Active Skills
