Earth Mastery
Earth Mastery | |
|---|---|
| Offensive | Srike Damage, Fire Damage, Burn, Stagger |
| Defensive | Armor, Energy Barrier |
Earth Mastery in Titan Quest 2 (TQ2) is one of the 4 available Masteries to choose from in Titan Quest 2 Early Access. Earth Mastery focuses on Strike Damage, Fire Damage the Burn status effect, and has projectile spells as well as AoE spells. Addtionally Earth Mastery in Titan Quest 2 allows the player to increase their Physical Damage and can provide additional Armor, making it a great choice for hybrid Builds that want some spell casting, or just access to more damage and Armor.
Titan Quest 2 Earth Mastery Skills
Earth Mastery in Titan Quest 2 has Active Skills and Passive Skills that will unlock as players gain more Divinity. Both these skill types can be modified to improve or change them in some way. Players can only have 10 Active Skills equipped on their hotbar at one time, but you can have as many Passive Skills as you want, as these don't take up hotbar slots.
Active Skills and Passive Skills have ranks for each Skill Point you place into them, increasing their general effectiveness by increasing damage, projectile count or duration, and the more Skill Points you place into a Skill the more Modifiers or Feats you will unlock for it allow you to improve or change its properties even more.
Below you can find a list of all Earth Mastery Skills in Titan Quest 2:
Titan Quest 2 Earth Mastery Active Skills
| Skill | Unlocks At | Effect |
| 0 Divinity | Split the ground in front of you to deal Strike Damage in a 8m line.
The fissure stays for 2s and slows enemies by 20%. Consumes full Overwhelm for 50% more Damage. | |
| 0 Divinity | Fire a Projectile that explodes on contact with enemies or obstacles and deals Fire Damage in a 2.2m radius. | |
| 6 Divinity | Emit an Aura with a 18m radius.
Aura grants allies +30% increased Fire Damage. Aura grants allies +20% increased Physical Damage. | |
| 6 Divinity | Fire Projectiles from above your head to target location where they explode dealing Fire Damage in a 0.9m radius.
For every 15 Energy you spend globally, Flame Volley gains 1 stack of Amplify (Max 20).Flame Volley has 10% more Cast Speed per Amplify. On use lose 1 Amplify. | |
| 6 Divinity | Reaches Stages every second as you channel.
Releasing after reaching Stage 1 deals Strike Damage. Deals 120% more Damage per additional Stage. Stage 2 stuns for 0.6s. | |
| 18 Divinity | Target enemy is Ignited for 3s. Ignited enemies take Fire Damage every 0.5s. | |
| 18 Divinity | Active: On use grants +20% increased Movement Speed and +30% increased Fire Damage for 6s.
Cooldown starts after buff ends. On use gain 5 Amplify. Passive: While Ring of Flame has Amplify, deals Fire Damage every 0.5s in a 2.0m radius around you. This deals 20% more damage and has +5% increased radius per Amplify. While active gains Amplify for every 15 Energy spent. Max 20 stacks. Amplify stacks last 3s independently. |
Titan Quest 2 Earth Mastery Passive Skills
| Skill | Unlocks At | General Effect |
| 0 Divinity | +10% increased Spell Damage
+4 Maximum Energy. | |
| 0 Divinity | +14 Maxium Energy
+2% increased Maximum Energy | |
| 6 Divinity | +8% increased Fire Damage
+6% increased Physical Damage | |
| 6 Divinity | +4% increased Ailment Chance
+2% increased Ailment Power | |
| 6 Divinity | +4% increased Attack Damage
+2% increased Spell Damage | |
| 6 Divinity | +20 Energy Barrier+10% increased Armor | |
| 18 Divinity | +8% increased Fire Damage
When you kill a burning enemy you have a 25% chance to cause an explosion dealing Fire Damage in a 2.0m radius. | |
| 18 Divinity | +10% increased damage with Overload abilities. | |
| 18 Divinity | 1% increased Health
3% increased Armor Value |






