Doom Horn

From Titan Quest 2 Wiki

Doom Horn is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that applies a resistance-reducing debuff in a radius, making enemies more vulnerable to all sources of damage.

This Skill is available after spending 6 Divinity Points in Warfare Mastery Divinity.

Titan Quest 2 Doom Horn Guide

Titan Quest 2 Doom Horn Modifiers

Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.

Doom Horn has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.

Modifier Capacity Ranks Effect

Thundering Horn

1 3 When directly used deals 6 Strike Damage to enemies with a 25% Ailment Chance.

10% less Cast Speed. +10 Energy Cost.

Intensity

1 3 Thundering Horn deals 25% more Damage against enemies inside a 2.5m radius.

+5 Energy Cost. Requires Thundering Horn

Frail

1 3 Enemies affected by Doom Horn have an additional -4% Damage Resistance.

+2 Energy Cost.

Siphon

1 3 After you hit an enemy with Doom Horn, your next hit against this enemy with other active abilities deals 13 Vitality Damage.

+2 Energy Cost.

Crushing Spirit

1 3 Whenever you hit an enemy affected by Doom Horn they take 7 Spirit Damage.

+2 Energy Cost.

Follow Up

1 3 When directly used, you gain 20% increased Attack Speed and Cast Speed and 20% increased Damage for 1.0s.

Long Range

1 3 +2m radius.

10% less Cast Speed.



Warfare Mastery Active Skills


Warfare Mastery Passive Skills