Doom Horn
Doom Horn[edit | edit source] | |
|---|---|
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| Warfare - Active - Spell - Area | |
| Energy Cost | 55 (Initial) |
| Cooldown | n/a |
| Use Time | 0.27 |
| Crit Chance | n/a |
| Ailment Chance | n/a |
|
The call of your horn weakens enemies in a 4.0m radius. Enemies suffer -12% Damage Resistance for 4.0s. | |
Doom Horn is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that applies a resistance-reducing debuff in a radius, making enemies more vulnerable to all sources of damage.
This Skill is available after spending 6 Divinity Points in Warfare Mastery Divinity.
Titan Quest 2 Doom Horn Guide
- Excellent as an opener for burst damage builds since it reduces Damage Resistance before using
Heavy Attack
or
Sweeping Strike
. - Use
Thundering Horn
to convert it into a Strike Damage dealer if you want an offensive shout. - Synergizes well with
Crushing Spirit
or
Siphon
for follow-up burst from Spirit Damage or Vitality Damage. - Pairs with
Follow Up
to gain increased speed and damage right after sounding the horn which is great for offensive rotations. - Ideal support tool for Storm Mastery and Earth Mastery casters who benefit from reduced resistance on groups of enemies.
Titan Quest 2 Doom Horn Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Doom Horn has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 3 | When directly used deals 6 Strike Damage to enemies with a 25% Ailment Chance.
10% less Cast Speed. +10 Energy Cost. | |
| 1 | 3 | Thundering Horn deals 25% more Damage against enemies inside a 2.5m radius.
+5 Energy Cost. Requires Thundering Horn | |
| 1 | 3 | Enemies affected by Doom Horn have an additional -4% Damage Resistance.
+2 Energy Cost. | |
| 1 | 3 | After you hit an enemy with Doom Horn, your next hit against this enemy with other active abilities deals 13 Vitality Damage.
+2 Energy Cost. | |
| 1 | 3 | Whenever you hit an enemy affected by Doom Horn they take 7 Spirit Damage.
+2 Energy Cost. | |
| 1 | 3 | When directly used, you gain 20% increased Attack Speed and Cast Speed and 20% increased Damage for 1.0s. | |
| 1 | 3 | +2m radius.
10% less Cast Speed. |
Warfare Mastery Active Skills
