Chilled
From Titan Quest 2 Wiki
Chilled | |
|---|---|
| From Damage Type | Cold Damage |
| Effect | Slows target movement and deals Damage over Time (DoT) |
| Stack Limit | Unknown |
| Resistance | Reduced by Cold Resistance |
| Mastery Source | |
Chilled is an Ailment in Titan Quest 2 (TQ2). It is caused by Cold Damage and slows a target's movement speed while dealing Damage over Time. Chilled is typically inflicted by Storm-based abilities and is affected by Cold Resistance.
Chilled Guide for TQ2
How Chilled Works
Chilled is a control-type Ailment that slows enemies, reducing their mobility and potentially affecting their escape or positioning. Its Damage over Time effect allows it to chip away at enemies while also softening them up for follow-up attacks.
Associated Masteries
Storm Mastery
skills that deal Cold Damage are the primary source of Chilled.
Example Attacks That Apply Chilled
Ice Nova
is an area burst with high Ailment Chance that likely applies Chilled.- Frost Shards is a Cold projectile skill that may inflict Chilled on hit.
- Frozen Spires has strong Cold scaling and likely contributes to Chilled buildup.
Tips and Synergies
- Chilled is highly effective for kiting builds that require space or distance to cast.
- Combine with Stagger to severely reduce enemy mobility and offense.
- Stacks well with Cold-based DoT builds and slow effects.
Notes
- Chilled is reduced by Cold Resistance, unlike some other Ailments.
- Duration and stacking behavior may vary between skills.
- Some skills may deal Cold Damage without applying Chilled if their Ailment Chance is too low.