Call Lightning
Call Lightning[edit | edit source] | |
|---|---|
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| Spell - Area - Active | |
| Energy Cost | 70 |
| Crit Chance | 5% |
| Ailment Chance | 20% |
|
Call down lightning at target location dealing 27 Lightning Damage in a 1.5m radius. | |
Call Lightning is an Active Storm Mastery Skill in Titan Quest 2 (TQ2) that deals Lightning Damage in a circular radius at a target location.
This Skill is available after spending 0 Skill Points in Storm Mastery Skills.
Titan Quest 2 Call Lightning Guide
- You can unlock
Lightning Evoker
to give a chance to spawn an extra Lightning Strike, as well as the
Thunderstorm
modifier for another chance of casting an additional Lightning Strike - You can get more damage out of
Cyclone
by using Call Lightning to generate Amplify stacks on your Cyclone. - Call Lightning deals Lightning Damage, so passives such as
Storm Attunement
&
Storm Affliction
will increase its effectiveness
Titan Quest 2 Call Lightning Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any give skill, allowing you to slot more Modifiers further improving the chosen skill.
Call Lightning has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity, so if you want more ranks of it, you will need more Capacity in order to improve it. It would take 6 Capacity to slot all 3 ranks of Repetition for example.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| Consume Flow | 1 | 5 | Consumes Flow for 50/75/100/125/150% more damage. Incompatible: |
| Consume Overwhelm | 1 | 5 | Consumes Overwhelm for 50/75/100/125/150% more damage. Incompatible: |
| 2 | 3 | Repeats 1/2/3 times in 1s intervals. 35% less Damage. | |
| 1 | 3 | 25/50/75% more Damage. Hits after 0.8/1.4/2s. | |
| 1 | 3 | When directly used, enemies in a 3.0m radius around target location have a 20/30/40% chance to be hit by Lightning Strike. +2/4/6 Energy Cost. | |
| 1 | 3 | Gain 1/2/3 Rage on the first hit. Deals 1/2/3% more Damage per Rage. | |
| 1 | 5 | +50/100/150/200/250% added Ailment Chance. | |
| 1 | 3 | On use gain 1/2/3 Overload. 10/20/30% more Damage and 10/20/30% more Cast Speed. | |
| 1 | 3 | Deals 6/11/15/19/24 Energy Drain Damage in a 2.5m radius and enemies hit lose 20/25/30/35/40 Energy. +2/4/6/8/10 Energy Cost. |
Storm Mastery Active Skills
