Barrage
Barrage[edit | edit source] | |
|---|---|
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| Warfare - Active - Melee Attack - Exhaust | |
| Energy Cost | 80 (Initial) |
| Cooldown | None |
| Attack Time | 1.12s |
| Crit Chance | 6% |
| Ailment Chance | 10% |
|
After a short wind up, attack 5 times dealing 35% Weapon Damage. Requires Dagger, Sword, Spear or Ranged. Can be canceled by moving. | |
Barrage is an Active Warfare Mastery Skill in Titan Quest 2 (TQ2) that performs a rapid series of attacks with supported weapons. It scales with both Weapon Damage and Ailment application.
This Skill is available after spending 18 Divinity Points in Warfare Mastery Divinity.
Titan Quest 2 Barrage Guide
- Ideal for focused damage with stacking hits. The ability to cancel makes it safer than it looks.
- Use
Ramp Up
for increasing damage and ailment per strike — best for uninterrupted casting. - Works exceptionally with
Riposte
to punish incoming hits with stored Pierce Damage. - Combines well with
Enhanced Ailment
or
Punish
for single-target burst against stunned or channeling foes. - Great synergy with
Rogue Mastery
through high ailment output and tools like Expose Armor
.
Titan Quest 2 Barrage Modifiers
Modifiers in Titan Quest 2 can change the way that certain skills work, and each one requires a certain amount of Capacity in order to slot it. Max Capacity increases as you place more and more Skill Points into any given skill, allowing you to slot more Modifiers to further improve the chosen skill.
Barrage has a maximum Capacity of 10. Each rank of a Modifier costs a certain amount of Capacity.
| Modifier | Capacity | Ranks | Effect |
|---|---|---|---|
| 1 | 3 | Deals 30% more Damage against channeling or incapacitated enemies. | |
| 1 | 3 | The first attack has +30% added Base Ailment Chance.
50% more Ailment Chance. | |
| 1 | 3 | Every attack deals 4% more Damage and has 4% more Ailment Chance than the previous. Incompatible with Lunge. | |
| 1 | 1 | +3 additional attacks. Incompatible with Lunge. | |
| 1 | 1 | Projectiles penetrate +1 targets.
3% more Projectile Speed. Ranged only. Incompatible with Lunge. | |
| 1 | 3 | 100% more Critical Hit Chance. | |
| 1 | 3 | Attack with a single fast dash attack instead.
Deals 50% more Damage against channeling enemies, Stuns them for 1s and refunds 20% Energy spent. Requires Dagger, Sword or Spear. Incompatible with Ramp Up, Projectible Penetration and Extended Barrage | |
| 1 | 3 | Whenever an enemy hits you, 40% of Damage Taken is stored (up to a total of 99).
On use expends the stored damage to deal it as added Pierce Damage. Requires Lunge | |
| 1 | 5 | Consumes Flow for 50% more Damage. Incompatible with Consume Overwhelm. | |
| 1 | 5 | Consumes Overwhelm for 50% more Damage. Incompatible with Consume Flow. |
Warfare Mastery Active Skills
