Active Skills

From Titan Quest 2 Wiki

The Active Skills of Titan Quest 2 (TQ2) are obtained and unlocked by spending Skill Points in specific Masteries. Skills are also gated behind earning and spending Divinity points into each mastery, with tiers of 0 Divinity, 6 Divinity and 18 Divinity.

All Active Skills in Titan Quest 2 must be placed on your skill bar and activated manually. They cost Energy to cast, often apply ailments, and many of them can be enhanced with Modifiers.

TQ2 Active Skills

Skill Mastery Description Tags
Fissure Fissure Earth Mastery Earth Mastery Split the ground in front of you to deal Strike Damage in a 8.0m line. The fissure stays for 2.0s and slows enemies by 20%. Consumes full Overwhelm for 50% more Damage. Spell, Active, Overwhelm, Earth, Area, Exhaust
Roiling Magma Roiling Magma Earth Mastery Earth Mastery Fire a Projectile that explodes on contact with enemies or obstacles and deals Fire Damage in a 2.2m radius. Area, Projectile, Spell, Active, Fire, Exhaust
Earth Enchantment Earth Enchantment Earth Mastery Earth Mastery Emit an Aura with a 18.0m radius. Aura grants allies +30% Fire Damage. Aura grants allies +20% Physical Damage. Sustained
Flame Volley Flame Volley Earth Mastery Earth Mastery Fire Projectiles from above your head to target location where they explode dealing Fire Damage in a 0.9m radius. For every 15 Energy you spend globally, gains 1 stack of Amplify (Max 20). Has 10% more Cast Speed per Amplify. On use lose 1 Amplify. Projectile, Spell, Active, Channel, Fire
Earthquake Earthquake Earth Mastery Earth Mastery Reaches Stages every second as you channel. Releasing after reaching Stage 1 deals 23 Strike Damage in a 4.0m radius. Deals 120% more Damage per additional Stage. Stage 2 stuns for 0.6s. Area, Spell, Active, Channel, Exhaust
Ignite Ignite Earth Mastery Earth Mastery Target enemy is Ignited for 5s. Deals 52.0 Burning Damage over time. Deals +40% Damage to enemies already Burning. Spell, Active, Fire, Exhaust, Earth
Ring of Flame Ring of Flame Earth Mastery Earth Mastery Emit a persistent Aura that deals Fire Damage every 0.5s in a 2.0m radius. While active, gains Amplify per 15 Energy spent. Spell, Active, Fire
Lethal Strike Lethal Strike Rogue Mastery Rogue Mastery Deal 180% Weapon Damage to a single enemy. +20% Crit Chance and 10% Bleeding Chance. Rogue, Active, Melee Attack, Exhaust
Trick Shot Trick Shot Rogue Mastery Rogue Mastery Fire a Projectile that deals 75% Weapon Damage and bounces to 2 additional targets for -20% Damage each. Rogue, Active, Ranged Attack, Projectile, Exhaust
Preparation Preparation Rogue Mastery Rogue Mastery Channel for up to 2.0s. Your next Skill or Attack deals +60% Damage and has +20% Crit Chance. Rogue, Sustained
Mark For Death Mark For Death Rogue Mastery Rogue Mastery Mark a target for 8s. They take +15% more Damage from all sources. Rogue, Active, Spell, Debuff, Shadow
Grenade Grenade Rogue Mastery Rogue Mastery Throw a Grenade to target location that explodes for 130 Fire Damage in a 3.0m radius. Rogue, Active, Projectile, Area, Exhaust
Vanish Vanish Rogue Mastery Rogue Mastery Gain 30% increased Movement Speed, 30% increased Damage for 6s. Rogue, Active, Blessing
Flicker Flicker Rogue Mastery Rogue Mastery Dash 8m in target direction dealing 13 Pierce Damage to enemies you pass through. Rogue, Active, Movement, Teleport
Ice Shards Ice Shards Storm Mastery Storm Mastery Fire 5 Projectiles that deal 40 Cold Damage. Follow-up hits deal 50% Damage. If you have Overwhelm, gains +1 Projectile. Projectile, Spell, Active, Default Ability, Cold, Storm
Call Lightning Call Lightning Storm Mastery Storm Mastery Strike target location for 90 Lightning Damage. If enemy is Shocked, has +50% Crit Chance. Spell, Area, Active, Lightning, Storm, Exhaust
Storm Nimbus Storm Nimbus Storm Mastery Storm Mastery Emit an Aura with 18.0m radius. Grants allies +30% Cold Damage, +30% Lightning Damage. Sustained, Storm
Ice Nova Ice Nova Storm Mastery Storm Mastery Freeze all enemies in a 4.0m radius for 1.5s. If you have Overwhelm, increase radius to 6.0m. Area, Spell, Active, Cold, Storm
Lightning Bolt Lightning Bolt Storm Mastery Storm Mastery Fire a fast Projectile that splits into 3 smaller bolts on hit. Deals 110 Lightning Damage. Spell, Area, Active, Default Ability, Lightning, Area
Cyclone Cyclone Storm Mastery Storm Mastery Channel a Storm at target location for 10s. Deals 60 Cold Damage per second in 7.0m radius. Consumes 8 Energy/sec. Gains Amplify from elemental skill use. Spell, Area, Active, Cold, Storm
Blink Blink Storm Mastery Storm Mastery Teleport to target location. If you have Overwhelm, deal 60 Lightning Damage and Stun enemies in 3.0m for 0.8s. Storm Mastery, Active, Spell, Movement, Teleport
Heavy Attack Heavy Attack Warfare Mastery Warfare Mastery Deal 150% Weapon Damage and Strike Damage. If you have Overwhelm, deal +50% more. Ranged Weapons pierce 1 target. Warfare, Active, Melee Attack, Overwhelm, Exhaust
Sweeping Strike Sweeping Strike Warfare Mastery Warfare Mastery Swing in a 4.0m arc for 120% Weapon Damage. Requires Melee Weapon. Warfare, Active, Melee Attack, Area, Exhaust
Stomp Stomp Warfare Mastery Warfare Mastery Slam the ground to deal Strike Damage in a 3.0m radius. Applies Stagger for 1.5s. If you have Overwhelm, increases radius and duration. Warfare, Active, Area
Doom Horn Doom Horn Warfare Mastery Warfare Mastery Blow a horn to reduce enemy Damage Resistance by 12% for 4s in a 4.0m radius. Warfare, Active, Spell, Area
Leap Leap Warfare Mastery Warfare Mastery Leap to a target location, dealing 130 Strike Damage in a 3.0m radius. Staggers on impact. Warfare, Active, Movement, Area, Exhaust
Barrage Barrage Warfare Mastery Warfare Mastery Channel 5 rapid attacks dealing 35% Weapon Damage each. Can be canceled early. Warfare, Active, Melee Attack, Exhaust
Rain of Arrows Rain of Arrows Warfare Mastery Warfare Mastery Channel for 1.8s to rain arrows over target area. Each wave deals Weapon Damage. Warfare, Active, Ranged Attack, Area, Exhaust
Battlefield Awareness Battlefield Awareness Warfare Mastery Warfare Mastery Toggle aura that grants +20% Armor and +20% Dodge to allies. Lowers your Energy Regeneration. Warfare, Sustained